Hidden Move Tic Tac Toe Game Assembly

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Solution Overview

Problem

Traditional tic-tac-toe games are often too easy and frequently end in draws, leading to player disinterest due to lack of challenge, especially for older children and adults who seek more strategic and memory-based gameplay experiences.

Innovation Solution

A game assembly with a 3D grid and multisided playing pieces where moves are hidden from view, requiring players to remember their own and opponents' moves, and strategically announce successful placements, reducing the likelihood of draws and increasing game complexity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional tic-tac-toe is played with visible moves on a grid, then the game is easy to learn and simple to play, but the game becomes too easy and frequently ends in draws

Engineering Contradiction:
Improveease to learn and playVSAvoidgame complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent removes the visual display of moves from the playing field. Players place pieces on a grid without being able to see what their opponent has placed, extracting the visual information element that makes traditional tic-tac-toe trivial. This forces players to rely on memory rather than direct observation, increasing game complexity while maintaining simplicity of operation.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent introduces memory as an intermediary between the player's decision and the game state. Instead of directly observing the board, players must retain information in their memory, adding a cognitive layer that increases strategic depth and reduces draw frequency while keeping the physical interaction simple.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If moves are hidden from view during play, then strategic thinking and memory are required, but players cannot verify their moves visually

Engineering Contradiction:
Improvestrategic depthVSAvoidvisual feedback
Core Design Contradiction:
Device complexityVSLoss of information

Solution Approach 1:

The patent provides feedback only at the moment of verification - when a player announces they believe they have achieved tic-tac-toe or when the game ends. This delayed feedback mechanism maintains strategic depth by preventing continuous visual monitoring, while still providing necessary information validation at critical decision points.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

Players must mentally track and remember all moves before verification occurs. This preliminary cognitive action of memorizing the game state without visual aids increases strategic depth, while the eventual verification provides the necessary information feedback to confirm or correct their mental model.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If the game allows continuous visual monitoring of moves, then players can easily track the game state, but the game becomes boring and players lose interest

Engineering Contradiction:
Improveability to track game stateVSAvoidplayer interest duration
Core Design Contradiction:
Ease of operationVSDuration of action of moving object

Solution Approach 1:

The patent removes the excessive visual information that makes traditional tic-tac-toe boring. By providing only partial information (nothing during play, verification only at announcement or game end), it creates a more engaging experience that challenges players' memory and strategic thinking, extending player interest duration while maintaining sufficient trackability through mental effort.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11241612B1Memory tic tac toe
Publication Date: 2022.02.08 PORTER JAMES EDWARD
  • US11241612B1 patent drawing
  • US11241612B1 patent drawing
  • US11241612B1 patent drawing

AI summary

A more challenging tic-tac-toe game is described. This game makes use of an apparatus comprising a grid of openings configured to receive multi-sided playing pieces that each have a symbol on one side that once the playing pieces are inserted into the grid openings with the symbol not visible to the players, each player must memorize their moves to successfully place symbol playing pieces adjacently in a row or obtain tic-tac-toe. This game can be played in several different modes, including electronic versions, with varying complexity. In this game, each move, of each player, is hidden from view once a move has been made and when a player believes they have formed tic-tac-toe, the game apparatus reveals the moves and whether a player has successfully formed tic-tac-toe or not. The methods of play combined with a game assembly that can shield moves from each player but also reveal past moves at the end of play or at other appropriate times provides a challenging game that utilizes a combination of strategic thinking and memory.