Hierarchical Machine-Learned Agents for Mixed-Task Adaptability

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Solution Overview

Problem

Traditional machine-learned models often specialize in a single type of task, struggle to generalize across task types, require extensive retraining for new tasks, and incur high computational and environmental costs, with rigid systems hampering modular improvements and maintenance.

Innovation Solution

A hierarchical system of machine-learned agents that interact with each other and various tools, allowing complex tasks to be divided among specialized agents, enhancing adaptability, scalability, and efficiency, and facilitating modular improvements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional machine-learned models specialize in a single type of task, then they can achieve high performance on that specific task, but they struggle to generalize across task types and require extensive retraining for new tasks

Engineering Contradiction:
Improvetask performance reliabilityVSAvoidtask type adaptability
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system segments the AI model into a hierarchical structure with a root agent and multiple specialized child agents, each handling specific task types. This segmentation allows each component to specialize in one task type while the hierarchy enables generalization across different task types through the root agent's coordination capability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The root agent serves as a universal coordinator that can handle multiple task types by selecting appropriate specialized child agents. This multi-functionality at the root level enables the system to generalize across task types while maintaining specialized performance through the child agents.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If traditional AI systems are trained for each new task separately, then they can achieve optimal performance on that task, but the computational costs and training time increase substantially

Engineering Contradiction:
Improvetask-specific performanceVSAvoidcomputational cost
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary training of specialized child agents for specific task types during an initial phase. Once trained, these agents can be reused for multiple instances of the same task type without requiring retraining, significantly reducing computational costs for new tasks while maintaining optimal performance.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system recovers and reuses the trained specialized agents for new tasks of the same type rather than discarding them and training from scratch. This reuse mechanism dramatically reduces the computational energy required for handling new tasks while preserving the performance benefits of task-specific training.

Inventive Principle:
Principle #34Discarding and recovering

3Device complexity

If traditional AI systems are designed as rigid monolithic structures, then they can be simpler to implement initially, but modular improvements and maintenance become difficult

Engineering Contradiction:
Improvesystem structure simplicityVSAvoidmodular improvement ease
Core Design Contradiction:
Device complexityVSEase of manufacture

Solution Approach 1:

The system segments the monolithic AI structure into a hierarchical architecture with independent root and child agents. Each module can be developed, trained, and improved independently, making modular improvements easy while maintaining overall system simplicity through a clear organizational structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The hierarchical structure introduces dynamic selectability where the root agent can dynamically choose which specialized child agent to activate based on the task type. This dynamic architecture maintains simplicity in operation while enabling modular improvement of individual components without affecting the entire system.

Inventive Principle:
Principle #15Dynamics

4Adaptability or versatility

If traditional machine-learned models are made more complex to handle diverse tasks, then they can process mixed tasks better, but the computational overhead and energy consumption increase

Engineering Contradiction:
Improvemixed task processing capabilityVSAvoidenergy consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by stationary object

Solution Approach 1:

The system segments the computational workload by routing different task types to specialized child agents rather than processing all tasks through a single complex model. This segmentation reduces the energy consumption of individual components while maintaining high adaptability through the hierarchical coordination mechanism.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Instead of creating one large complex model, the system uses multiple smaller specialized agent models that can be independently instantiated and executed. This copying approach maintains versatility across task types while reducing overall energy consumption through parallel execution of smaller, more efficient models.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20250239066A1Hierarchical Machine-Learned Agents For Performing Mixed Sequence Processing Tasks
Publication Date: 2025.07.24 GOOGLE LLC
  • US20250239066A1 patent drawing
  • US20250239066A1 patent drawing
  • US20250239066A1 patent drawing

AI summary

A computing device can obtain a first machine-learned sequence processing model configured to use a plurality of first tools, wherein at least one first tool of the plurality of first tools is a second machine-learned sequence processing model configured to use one or more second tools. The computing device can obtain an input context. The computing device can select, using the first machine-learned sequence processing model based at least in part on the input context, a first tool of the plurality of first tools, wherein the first tool selected is the second machine-learned sequence processing model. The computing device can select, using the second machine-learned sequence processing model, at least one second tool of the one or more second tools. The computing device can generate, using the at least one second tool of the one or more second tools, a first output.