Hierarchical Seed Generation for Distributed Simulation Reproducibility

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Solution Overview

Problem

In complex computer simulations across multiple processing machines or agents, it is challenging to recreate pseudo-random events for verification purposes due to bandwidth constraints and the need for deterministic pseudo-random number generation.

Innovation Solution

A hierarchical seed generation process is employed, where a root seed is used to generate unique seeds for each agent or machine using mixing functions like XOR or cryptographic hashes, ensuring deterministic and reproducible pseudo-random number generation across the simulation environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If pseudo-random numbers are broadcast from a single source to all machines, then reproducibility is achieved, but bandwidth constraints are violated

Engineering Contradiction:
ImprovereproducibilityVSAvoidbandwidth
Core Design Contradiction:
ReliabilityVSLoss of energy

Solution Approach 1:

The system divides the centralized pseudo-random number generation into segmented local generation units distributed across multiple machines. Each machine generates its own pseudo-random numbers locally using a deterministic algorithm seeded with a unique identifier, eliminating the need for centralized broadcasting while maintaining reproducibility through deterministic local generation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Each machine is equipped with local pseudo-random number generation capability tailored to its specific needs. Instead of receiving uniform random numbers from a central source, each machine independently generates numbers with properties suited to its local simulation requirements, improving bandwidth efficiency while maintaining statistical quality.

Inventive Principle:
Principle #3Local quality

2Loss of energy

If pseudo-random numbers are generated locally on each machine, then bandwidth is saved, but deterministic recreation of simulations becomes impossible

Engineering Contradiction:
ImprovebandwidthVSAvoiddeterministic recreation
Core Design Contradiction:
Loss of energyVSReliability

Solution Approach 1:

Each machine is pre-configured with a unique identifier (such as a machine ID or seed value) before the simulation begins. This preliminary assignment of deterministic seeds enables each machine to independently reproduce the same pseudo-random number sequences when given the same initial conditions, ensuring deterministic recreation capability without requiring centralized random number broadcasting.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

A deterministic algorithm serves as an intermediary between the machine's unique identifier and the generated pseudo-random numbers. This algorithmic mediator ensures that the same identifier always produces the same number sequence, bridging the gap between local independence and global reproducibility.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If multiple machines generate pseudo-random numbers independently, then processing speed improves, but statistical collisions may occur

Engineering Contradiction:
Improveprocessing speedVSAvoidstatistical collision
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system introduces asymmetry by assigning unique identifiers to each machine, ensuring that each machine's pseudo-random number generation is statistically independent from others. This asymmetric seeding prevents statistical collisions while maintaining the parallel processing speed benefits of distributed generation.

Inventive Principle:
Principle #4Asymmetry

Solution Approach 2:

The system changes the seed parameter for each machine based on its unique identifier, transforming the generation process from potentially colliding sequences to independent sequences. By varying the initial seed parameter across machines, the system maintains high processing speed while eliminating statistical collision risks.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11733971B2System and method of managing pseudo-random number generation in a multiprocessor environment
Publication Date: 2023.08.22 SIMUDYNE LTD
  • US11733971B2 patent drawing
  • US11733971B2 patent drawing
  • US11733971B2 patent drawing

AI summary

This relates to hierarchical pseudo-random number generation for use in computer simulations that operate across more than one computing machine.