Hinged Multi-Screen Device Virtual Object Manipulation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional methods for manipulating virtual three-dimensional objects on two-dimensional screens using external input devices are cumbersome and inconvenient for users of multi-screen mobile devices.

Innovation Solution

A mobile computing device with a housing featuring a hinge connecting two displays, equipped with sensors to detect the hinge angle and a processor that renders a two-dimensional view on one display and a three-dimensional view on the other, adjusting the perspective based on the detected hinge and gaze angles.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If external input devices such as a mouse are used to manipulate virtual three-dimensional objects on two-dimensional display screens, then the manipulation capability is achieved, but the ease of operation deteriorates due to being cumbersome and inconvenient

Engineering Contradiction:
Improveease of manipulationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent merges the manipulation interface directly into the display screens themselves, allowing users to interact with virtual three-dimensional objects by touching the display surface. This eliminates the need for separate external input devices like mice, thereby improving ease of operation while maintaining manipulation capability.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces a software-based intermediary layer that translates two-dimensional touch inputs on the display screen into three-dimensional manipulation actions. This mediator enables direct finger interaction with 3D objects without requiring physical 3D input devices, resolving the contradiction between ease of operation and manipulation capability.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If a single two-dimensional display is used to show virtual objects, then the device simplicity is maintained, but the information presentation quality deteriorates due to loss of three-dimensional perspective

Engineering Contradiction:
Improveperspective informationVSAvoiddisplay configuration
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent employs a dual-display configuration where one screen shows a two-dimensional view and the other shows a three-dimensional view of the virtual object. This dimensional differentiation across multiple displays preserves complete perspective information while maintaining a relatively simple tablet-based device structure.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent segments the information presentation across two separate displays, with each screen dedicated to showing a specific view (2D or 3D) of the virtual object. This segmentation allows simultaneous presentation of both two-dimensional and three-dimensional perspectives without requiring a single complex display, thereby reducing information loss while controlling device complexity.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10339700B2Manipulating virtual objects on hinged multi-screen device
Publication Date: 2019.07.02 MICROSOFT TECHNOLOGY LICENSING LLC
  • US10339700B2 patent drawing
  • US10339700B2 patent drawing
  • US10339700B2 patent drawing

AI summary

A hinged multi-screen computing device is provided that includes a housing having first and second parts coupled by a hinge, each part including a display, a sensor mounted in the housing and configured to detect a hinge angle between the first and second parts, and processor configured to render and display a three-dimensional representation of a virtual object on the first display, the three-dimensional view of the virtual object being rendered based upon the detected hinge angle.