Head-Mounted Display 3D Image Morphing for Wide Visual Angle

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Solution Overview

Problem

Traditional head-mounted display devices have a narrow 3D image display angle and fuzzy edge processing, which limits the user's immersive experience.

Innovation Solution

A 3D image display method that involves building a 3D background model, projecting video image data into it, performing image morphing and smoothing processing, and displaying the images through two lenses to generate wide-angle 3D video images for each eye, enhancing the visual angle and clarity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional head-mounted devices perform fuzzy processing on the edge portion of each frame, then the edge portion becomes fussy and the 3D image display angle becomes narrow, but this processing method is simple and easy to implement

Engineering Contradiction:
Improveease of implementationVSAvoid3D image display angle
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent introduces a 3D background model dimension to transform the traditional 2D frame processing approach. By projecting video image data into a 3D background model and performing image morphing processing, the system achieves wide-angle 3D image display without compromising implementation simplicity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent performs preliminary actions by building a 3D background model and pre-processing the video image data before display. The image morphing processing is performed in advance to generate the first and second 3D video images, which then can be displayed with wide angle without requiring complex real-time processing.

Inventive Principle:
Principle #10Preliminary action

2Device complexity

If traditional head-mounted devices focus on displaying movie content, then the device structure remains simple, but users do not feel like watching movies in a theater

Engineering Contradiction:
Improvedevice structure simplicityVSAvoidimmersive experience
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent nests the video image display area within the 3D background model, creating an immersive theater-like environment. The first and second 3D video images are displayed within the 3D background model through two lenses, achieving both simplicity and immersive experience.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The patent creates a virtual copy of the theater experience by projecting video image data into a 3D background model. This virtual theater environment replicates the immersive feeling of watching movies in a theater while maintaining relatively simple device structure.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If image morphing processing is performed on the 3D background model, then the visual angle becomes wide and clarity improves, but the processing complexity increases

Engineering Contradiction:
Improvevisual angleVSAvoidprocessing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent performs image morphing processing as a preliminary action to generate the first and second 3D video images before display. By pre-computing the morphed images based on the 3D background model and video image data, the system achieves wide visual angle without requiring complex real-time processing during display.

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The method allows users to experience a wider visual angle and improved clarity, mimicking a theater-like environment, thereby enhancing the overall user experience and addressing the limitations of existing head-mounted devices.

Implementation Method 1

displaying the first 3D video image and the second 3D video image in the video image display area after refracting them through two lenses, respectively

Methodology Applied
Scientific EffectRefraction: Refraction

Data Source

PatentUS10104358B23D image display method and head-mounted device
Publication Date: 2018.10.16 QINGDAO GOERTEK
  • US10104358B2 patent drawing
  • US10104358B2 patent drawing
  • US10104358B2 patent drawing

AI summary

A 3D image display method and a head-mounted device. The method including: building a 3D background model and setting a video image display area in the 3D background model; acquiring video image data, and projecting the video image data into the video image display area of the 3D background model; acquiring a display parameter of a head-mounted device, and according to the display parameter, performing image morphing processing of the 3D background model to which the video image data are projected to generate a first 3D video image corresponding to a left eye and a second 3D video image corresponding to a right eye; and displaying the first 3D video image and the second 3D video image in the video image display area after refracting them through two lenses, respectively. The above-mentioned technical solutions can solve the problem of the narrow 3D image display angle that in the existing head-mounted devices.