HMD Additive Displays for Power-Constrained Virtual Reality

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Solution Overview

Problem

Wearable devices with head-mounted displays (HMDs) face limitations in battery life due to high power consumption, especially when used in computer-generated reality environments.

Innovation Solution

A method and system that utilize a head-mounted display (HMD) with a primary display extending across a field-of-view and a secondary display physically and electronically coupled to the primary display, where the secondary display has a lower resolution. The system manages power by displaying a first portion of a virtual object via the secondary display and a second portion via the primary display, applying visual effects to the second portion when it is near the edge of the primary display.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If a high-resolution primary display is used across the entire field-of-view, then display quality is improved, but power consumption increases

Engineering Contradiction:
Improvedisplay qualityVSAvoidpower consumption
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The display area is segmented into a primary display region and a secondary display region. The primary display provides high resolution for central field-of-view, while the secondary display provides lower resolution for peripheral field-of-view, thereby reducing overall power consumption while maintaining display quality where it matters most

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different resolution qualities are applied to different regions of the display. The primary display region (central FOV) receives high-resolution rendering, while the secondary display region (peripheral FOV) receives lower-resolution rendering, optimizing power consumption based on the importance of each region

Inventive Principle:
Principle #3Local quality

2Use of energy by moving object

If a secondary display with lower resolution is used, then power consumption is reduced, but display quality deteriorates

Engineering Contradiction:
Improvepower consumptionVSAvoiddisplay quality
Core Design Contradiction:
Use of energy by moving objectVSMeasurement precision

Solution Approach 1:

The display is divided into two segments: primary display for high-quality central viewing and secondary display for lower-quality peripheral viewing. This segmentation allows the system to use lower power overall while maintaining high display quality in the most important viewing region

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

High display quality is localized to the primary display region where the user's attention is focused, while the secondary display region accepts lower quality. This local quality approach ensures that power consumption is reduced without significantly impacting the user's primary viewing experience

Inventive Principle:
Principle #3Local quality

3Stability of the object's composition

If visual effects are applied to smooth transitions between displays, then transition quality is improved, but processing complexity increases

Engineering Contradiction:
Improvetransition qualityVSAvoidprocessing complexity
Core Design Contradiction:
Stability of the object's compositionVSDevice complexity

Solution Approach 1:

Visual effects such as blurring are applied in advance to the second portion of virtual objects before they are displayed on the primary display. This preliminary action ensures smooth transitions when objects move between display regions, reducing the need for complex real-time processing during transitions

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250117081A1Managing devices having additive displays
Publication Date: 2025.04.10 APPLE INC
  • US20250117081A1 patent drawing
  • US20250117081A1 patent drawing
  • US20250117081A1 patent drawing

AI summary

One or more techniques for managing virtual objects between one or more displays are described. In accordance with some embodiments, exemplary techniques for displaying a virtual object are described.