Head-Mounted Display Content Positioning Independent of Physical Object Location
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Solution Overview
Problem
Existing systems fail to effectively present content associated with user interfaces in physical environments independently of the object's location, particularly in three-dimensional environments, limiting the flexibility and user interaction with virtual content.
Innovation Solution
An electronic device detects user interaction with a physical object's interface and, based on predefined criteria, presents associated content in a three-dimensional environment, such as virtual representations, timers, or supplemental information, at locations independent of the object's current viewpoint, using head-locked, body-locked, or tilt-locked orientations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If content is presented at the location of the physical object in the environment, then the content corresponds to the object's spatial position, but the content becomes invisible when the object is out of the user's field-of-view
Solution Approach 1:
The patent introduces a new dimension for content presentation by decoupling the content's spatial position from the physical object's location. Content is rendered in the virtual environment at positions determined by virtual camera framing rather than strict spatial correspondence, enabling visibility independent of the object's physical location in the user's field-of-view.
Solution Approach 2:
The virtual camera acts as an intermediary between the physical object and the content presentation. The virtual camera's viewpoint and framing determine content visibility and position in the environment, serving as a mediator that allows content to be seen even when the physical object is outside the user's direct field-of-view.
2Measurement precision
If content is tied to the object's location in the environment, then the content maintains spatial accuracy, but user interaction is limited when the object moves out of view
Solution Approach 1:
The system transitions from strict three-dimensional spatial anchoring to a hybrid positioning system that incorporates virtual camera coordinates. Content position is determined by both the physical object's location and the virtual camera's framing, allowing content to remain accessible and interactable even when the object moves outside the physical field-of-view.
3Adaptability or versatility
If the system presents content independently of the object's location, then content remains visible and interactive, but the system complexity increases
Solution Approach 1:
The virtual camera serves multiple functions: it captures the physical environment, determines content positioning, and controls content visibility. By reusing the virtual camera infrastructure for both environmental capture and content presentation, the system achieves independent content positioning without proportionally increasing complexity.
Data Source
AI summary
Some examples of the disclosure are directed to systems and methods for presenting content associated with a real-world user interface in an environment. A user interface of a first object in a physical environment can be detected by an electronic device. In some examples, in response to detecting the user interface of the first object, in accordance with one or more criteria being satisfied, the electronic device presents content associated with the user interface of the first object in the environment independent of a location of the first object in the physical environment. In some examples, the content associated with the user interface of the first object includes a timer. In some examples, the content associated with the user interface of the first object includes information corresponding to video content. The environment is optionally a computer-generated environment, and the electronic device optionally includes a head-mounted display.


