Head-Mounted Display Gameplay Transition System

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing gaming technologies face challenges in smoothly transitioning gameplay on head-mounted displays, leading to user disorientation due to abrupt changes in intensity, such as velocity or density of virtual elements, when pausing or resuming gameplay.

Innovation Solution

Implementing a method to progressively reduce or increase the intensity of gameplay aspects, such as velocity or density of virtual elements, when transitioning between active and paused states, allowing for a more gradual and immersive experience by adjusting the gameplay intensity based on user profiles and maximum allowable intensity curves.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If gameplay intensity is abruptly changed when pausing or resuming, then transition speed is improved, but user disorientation increases

Engineering Contradiction:
Improvetransition speedVSAvoiduser disorientation
Core Design Contradiction:
SpeedVSObject-affected harmful factors

Solution Approach 1:

The system performs preliminary actions by gradually reducing gameplay intensity (velocity, density, complexity) before pausing and gradually increasing it after resuming. This preparatory adjustment of game elements prepares the user for the state transition, preventing abrupt changes that cause disorientation while maintaining efficient transition timing.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If gameplay intensity is progressively adjusted during transitions, then user comfort is improved, but transition duration increases

Engineering Contradiction:
Improveuser comfortVSAvoidtransition duration
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system changes multiple gameplay parameters simultaneously (velocity of virtual elements, density of virtual elements, complexity of graphics, audio intensity) to achieve progressive intensity adjustment. By coordinating changes across multiple parameters, the system provides smooth transitions that enhance user comfort while controlling overall transition duration through efficient parameter coordination.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10870049B2Transitioning gameplay on a head-mounted display
Publication Date: 2020.12.22 SONY INTERACTIVE ENTERTAINMENT LLC
  • US10870049B2 patent drawing
  • US10870049B2 patent drawing
  • US10870049B2 patent drawing

AI summary

A method is provided, including the following: presenting gameplay of a video game through a head-mounted display, the head-mounted display being disposed in a local environment; capturing audio from the local environment, and analyzing the captured audio to detect a person speaking in the local environment; responsive to detecting the person speaking in the local environment, presenting a notification through the head-mounted display, the notification providing an option which pauses the gameplay of the video game; responsive to receiving a command indicating selection of the option, pausing the gameplay of the video game.