Head-Mounted Display Gameplay Transition System
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Solution Overview
Problem
Existing gaming technologies face challenges in smoothly transitioning gameplay on head-mounted displays, leading to user disorientation due to abrupt changes in intensity, such as velocity or density of virtual elements, when pausing or resuming gameplay.
Innovation Solution
Implementing a method to progressively reduce or increase the intensity of gameplay aspects, such as velocity or density of virtual elements, when transitioning between active and paused states, allowing for a more gradual and immersive experience by adjusting the gameplay intensity based on user profiles and maximum allowable intensity curves.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Speed
If gameplay intensity is abruptly changed when pausing or resuming, then transition speed is improved, but user disorientation increases
Solution Approach 1:
The system performs preliminary actions by gradually reducing gameplay intensity (velocity, density, complexity) before pausing and gradually increasing it after resuming. This preparatory adjustment of game elements prepares the user for the state transition, preventing abrupt changes that cause disorientation while maintaining efficient transition timing.
2Ease of operation
If gameplay intensity is progressively adjusted during transitions, then user comfort is improved, but transition duration increases
Solution Approach 1:
The system changes multiple gameplay parameters simultaneously (velocity of virtual elements, density of virtual elements, complexity of graphics, audio intensity) to achieve progressive intensity adjustment. By coordinating changes across multiple parameters, the system provides smooth transitions that enhance user comfort while controlling overall transition duration through efficient parameter coordination.
Data Source
AI summary
A method is provided, including the following: presenting gameplay of a video game through a head-mounted display, the head-mounted display being disposed in a local environment; capturing audio from the local environment, and analyzing the captured audio to detect a person speaking in the local environment; responsive to detecting the person speaking in the local environment, presenting a notification through the head-mounted display, the notification providing an option which pauses the gameplay of the video game; responsive to receiving a command indicating selection of the option, pausing the gameplay of the video game.


