Head-Mounted Display Line-of-Sight Object Information Overlay

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Solution Overview

Problem

Current virtual reality display systems using head mount displays face challenges in maintaining user immersion while providing necessary game information, such as character details, which can diminish the sense of immersion if not displayed effectively.

Innovation Solution

A display system with a virtual camera specifier that aligns a virtual camera's visual axis and position based on the user's head-mounted display device's direction and position, allowing information associated with objects in the virtual space to be displayed only when the user's line of sight intersects with those objects, thereby enhancing immersion without cluttering the display.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If game information is displayed on the virtual space image in the head mount display, then the user can access game details conveniently, but the sense of immersion in the game is diminished

Engineering Contradiction:
Improveaccess to game informationVSAvoidsense of immersion
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent applies local quality by displaying game information only in the specific local area where the user's line of sight intersects with game characters or objects, rather than displaying information globally across the entire field of view. This localized display approach provides game information exactly where the user is looking, maintaining immersion in the virtual environment while still delivering necessary information when needed.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent implements dynamics by making the display of game information dynamic and conditional based on the user's line of sight direction and position. The information display automatically adjusts - appearing when the line of sight intersects with targets and disappearing when it doesn't - creating a dynamic interaction between the user's viewing behavior and the information presentation, rather than using static continuous display.

Inventive Principle:
Principle #15Dynamics

2Reliability

If game information is not displayed, then the sense of immersion is maintained, but the user feels inconvenient

Engineering Contradiction:
Improvesense of immersionVSAvoidaccess to game information
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent applies preliminary action by pre-positioning information display capabilities in the virtual space that are ready to activate when conditions are met. The system continuously monitors line of sight intersection with game objects and automatically presents information in advance of the user's need, without requiring explicit requests or menu navigation, thus maintaining immersion while ensuring information availability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements feedback by creating a closed-loop system where the display of game information responds to the user's line of sight behavior. The system detects when the line of sight intersects with game characters or objects and provides relevant information as feedback, then stops displaying when the intersection ends, creating an adaptive information presentation that responds to user interaction patterns.

Inventive Principle:
Principle #23Feedback

3Loss of information

If information is displayed continuously, then the user has constant access to game details, but the virtual reality experience is cluttered and distracting

Engineering Contradiction:
Improveavailability of game informationVSAvoidvisual clutter in virtual environment
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent applies the taking out principle by extracting the information display function from continuous presence and making it conditional and selective. Instead of having information constantly visible throughout the virtual environment, the system extracts and presents information only in the specific spatial and temporal context where it is relevant - when the line of sight intersects with the corresponding game objects - thereby reducing visual clutter while maintaining information availability.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS10802279B2Display system, display method, and computer apparatus for displaying additional information of a game character based on line of sight
Publication Date: 2020.10.13 GREE HOLDINGS INC
  • US10802279B2 patent drawing
  • US10802279B2 patent drawing
  • US10802279B2 patent drawing

AI summary

A display system including a display device which is used by being mounted on the head of a player, comprising: a virtual camera specifier that specifies a visual axis and/or a position of a virtual camera in a virtual space, according to a direction and/or a position of the display device; and a displayer that displays an object present in the virtual space, on the display device, according to the visual axis and/or the position of the virtual camera, wherein in a case where there is an object on the visual axis specified by the virtual camera specifier, the displayer additionally displays information associated with the object.