Head-Mounted Display Peripheral Content Management via Eye Tracking

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Solution Overview

Problem

In head-mounted displays, additional content presented to enhance the immersive experience often covers important objects or distracts users, breaking the immersive experience due to its placement within the main field of view.

Innovation Solution

A head-mounted display system with an electronic display divided into central and periphery regions, using eye tracking to determine the user's gaze direction and adjust the visual properties of peripheral content, such as opacity, size, or location, to minimize distraction and enhance visibility when the user focuses on it.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If additional content is presented within the main field of view to enhance immersive experience, then the immersive experience is improved, but the content covers important objects or distracts users, breaking the immersive experience

Engineering Contradiction:
Improveimmersive experienceVSAvoiddistraction and occlusion
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The display field of view is segmented into multiple regions including a central region and a periphery region. The periphery region is used to display additional content items without interfering with the central view, thus maintaining immersive experience while providing supplementary information.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different visual properties are applied to different regions of the display. The periphery region content is rendered with reduced opacity and smaller size compared to the central region, creating local quality variations that allow peripheral content to be visible yet non-intrusive.

Inventive Principle:
Principle #3Local quality

2Object-affected harmful factors

If peripheral content is displayed with reduced opacity to minimize distraction, then the immersive experience is maintained, but the visibility of peripheral content is reduced

Engineering Contradiction:
ImprovedistractionVSAvoidvisibility of peripheral content
Core Design Contradiction:
Object-affected harmful factorsVSIllumination intensity

Solution Approach 1:

The visual properties of peripheral content items are dynamically adjusted based on user eye position. When the user's eye is directed at a content item in the periphery region, the system performs a first change to improve visibility (e.g., increase opacity). When the eye is not directed at the content item, a second change is performed to reduce visibility and minimize distraction.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

An eye tracking system provides feedback about user gaze direction to the content display system. This feedback loop enables real-time adjustment of peripheral content visibility based on actual user attention, optimizing both immersion and information delivery.

Inventive Principle:
Principle #23Feedback

3Loss of information

If content items are displayed in the periphery region, then additional information is provided without blocking central view, but the content may not be visible or interactable when user attention is focused elsewhere

Engineering Contradiction:
Improveinformation deliveryVSAvoidinteractability of peripheral content
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The system prepares peripheral content items for interaction by pre-positioning them in the periphery region with appropriate visual properties. When eye tracking detects user attention on a peripheral content item, the system performs preliminary actions to enhance visibility and enable interaction before the user actually engages with the content.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system changes visual parameters of peripheral content items based on user eye position and interaction state. Parameters such as opacity, size, and brightness are adjusted to make content both informative when not in use and interactable when needed, resolving the contradiction between information delivery and ease of operation.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10845595B1Display and manipulation of content items in head-mounted display
Publication Date: 2020.11.24 META PLATFORMS TECHNOLOGIES LLC
  • US10845595B1 patent drawing
  • US10845595B1 patent drawing
  • US10845595B1 patent drawing

AI summary

A head-mounted display (HMD) comprises an electronic display having a display region divided into a central region and one or more periphery regions. The central region may correspond to a binocular field of view of the user, while the periphery regions correspond to portions of a monocular field of view. The HMD further comprises an eye tracking system configured to determine a position of an eye of a user of the HMD. The HMD is configured to display a content item within a periphery region of the display that does not interfere with the user's view of content within the central region. In response to a determination by the eye tracking system that the user's eye is directed at the displayed content item within the periphery region, the HMD changes a visual property of the content item.