HMD Product Preview Space in Immersive Simulation

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Solution Overview

Problem

Users of head-mounted displays (HMDs) in virtual reality (VR), augmented reality (AR), and mixed reality (MR) environments face challenges in previewing and purchasing products without interrupting their immersive experience, as they often need to remove the HMD to gather more information.

Innovation Solution

A method and system that allows users to interact with and preview products within the HMD environment by displaying a menu and a dedicated space for each product, enabling them to explore and purchase items without leaving the VR/AR/MR world, using a processing circuit to control the HMD to display controllers, menus, and product-specific spaces.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If the user removes the HMD to gather more information about a product, then the user can obtain detailed product information, but the immersive VR/AR/MR experience is interrupted

Engineering Contradiction:
Improveproduct informationVSAvoiduser experience continuity
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent introduces a new spatial dimension within the VR/AR/MR environment by creating a dedicated predetermined space that is distinct from the default simulation environment. This allows product demonstration information to be displayed in a separate virtual space while maintaining the immersive experience, effectively adding a new dimensional layer for information presentation without requiring the user to exit the head-mounted display.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent segments the display environment into distinct functional spaces: the default simulation environment for immersive experience and a predetermined space for product demonstrations. By dividing the virtual environment into these separate but accessible regions, the system allows users to access detailed product information while remaining within the overall immersive VR/AR/MR context, thus preventing experience interruption.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If the user takes off the HMD to make a phone call for more information, then the user can communicate with others, but the pleasure of immersing in the VR world is interrupted

Engineering Contradiction:
Improvecommunication capabilityVSAvoidimmersive experience time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent introduces communication functionality as an intermediary feature within the predetermined space of the VR/AR/MR environment. By embedding communication capabilities directly in the virtual space, users can interact with others without removing the HMD, thus maintaining the immersive experience while enabling communication needs.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If the HMD displays only default space of the simulation environment, then the immersive experience is maintained, but product demonstration information cannot be displayed

Engineering Contradiction:
Improveimmersive experienceVSAvoidproduct demonstration information
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent introduces a new spatial dimension within the VR/AR/MR environment by creating a dedicated predetermined space that is distinct from the default simulation environment. This allows product demonstration information to be displayed in a separate virtual space while maintaining the immersive experience, effectively adding a new dimensional layer for information presentation without requiring the user to exit the head-mounted display.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent merges the default simulation environment with the predetermined space for product demonstrations into a unified VR/AR/MR experience. Both spaces can be displayed simultaneously or accessed sequentially within the same immersive session, combining the benefits of immersive entertainment with informative product demonstrations in a single integrated system.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS10678397B2Method for providing demonstration information in simulation environment, and associated simulation system
Publication Date: 2020.06.09 HTC CORP
  • US10678397B2 patent drawing
  • US10678397B2 patent drawing
  • US10678397B2 patent drawing

AI summary

A method for providing demonstration information in a simulation environment and associated simulation system are provided. The method includes: controlling a head mounted display (HMD) device of the simulation system to present the simulation environment and allow a user of the simulation system to see the simulation environment when wearing the HMD device on the user's head; controlling the HMD device to display a first controller in the simulation environment, to allow the user to interact with the simulation environment; controlling the HMD device to display a menu including a plurality of items, to allow the user to select an item of the plurality of items with aid of the first controller; and controlling the HMD device to display a predetermined space associated to a product corresponding to the item, wherein the predetermined space is different from default space of the simulation environment, and includes demonstration information of the product.