Hockey Practice System with Augmented Reality Feedback

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Solution Overview

Problem

Hockey players face challenges in developing and improving their technical skills, such as stick handling and shooting techniques, due to the lack of effective training tools that provide real-time feedback and interactive drills.

Innovation Solution

A computer-implemented method and apparatus that uses an electronic computing device with a user-facing display and image capturing device to record video frames, perform object tracking on a hockey workpiece, and overlay augmented reality elements, computing and displaying performance metrics based on the workpiece's travel path, enabling interactive and data-driven training exercises.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional hockey training methods are used, then players can practice basic skills, but they lack real-time feedback and interactive drills to improve technical skills effectively

Engineering Contradiction:
Improveperformance measurementVSAvoidtraining complexity
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The system implements real-time feedback by capturing video of the hockey player's actions, tracking the hockey workpiece movement, and providing immediate performance metrics and augmented reality overlays that show travel paths and technical skill evaluations, allowing players to adjust their techniques during practice sessions

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent replaces traditional mechanical coaching methods with an automated electronic system that uses image capturing devices, computer vision algorithms, and software processing to analyze player performance, eliminating the need for constant manual observation and feedback from coaches

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If automated tracking systems are implemented, then real-time performance metrics can be obtained, but device complexity increases

Engineering Contradiction:
Improvetraining efficiencyVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system uses a multi-functional electronic computing device that combines image capturing, video processing, object tracking, augmented reality rendering, and performance metric computation in a single integrated platform, reducing the need for multiple separate devices while maintaining comprehensive training capabilities

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system performs self-calibration and automatic setup by automatically detecting the playing surface, calibrating measurement scales, and configuring tracking parameters without requiring manual intervention, thereby reducing operational complexity despite the sophisticated underlying technology

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20240189685A1Hockey practice system
Publication Date: 2024.06.13 PAYERL MARK
  • US20240189685A1 patent drawing
  • US20240189685A1 patent drawing
  • US20240189685A1 patent drawing

AI summary

Disclosed embodiments provide techniques for developing and improving technical hockey skills. An electronic computing device that includes one or more image acquisition devices is mounted in front of a user (hockey player). The electronic computing device includes a user-facing display that includes one or more augmented reality elements. During use, the user manipulates a hockey workpiece, such as a hockey puck, hockey ball, or other suitable workpiece in a way to interact with the one or more augmented reality elements. A variety of exercises and drills are provided for users to develop stick handling and shooting techniques, which can translate to improved gameplay for the user.