Interactive Hockey Training System with Dynamic Light Indicators

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Solution Overview

Problem

Current off-ice hockey training methods lack the simulation of a real game environment, failing to provide adequate anticipation, responsiveness, and unpredictability, which are essential for developing high-level proficiency in stick handling, passing, and shooting skills, and often lack competitive pressure and accurate performance measurement.

Innovation Solution

An interactive sports training system that includes interconnected platform components with visual indicators and detectors, allowing for customizable training sessions and the use of AI to analyze performance and provide improvement recommendations, enabling players to practice stick handling, passing, and shooting in a responsive and interactive manner, simulating a multi-player game environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players practice alone using traditional off-ice methods, then they can practice anytime and anywhere without needing other players or ice time, but they lack the element of anticipation, unpredictability, and competitive pressure that are integral to developing high-level proficiency

Engineering Contradiction:
Improveavailability for practiceVSAvoidsimulation of real game environment
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system uses visual indicators (lights) to copy and simulate the behavior of opposing players in a real game. The lights appear at different locations and remain for different durations, replicating the unpredictability and anticipation elements of actual gameplay without requiring other players physically present

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical system of human opponents with an electronic control system that uses detectors, microcontrollers, and visual indicators to simulate opposing players' movements and behaviors, thereby maintaining game-realism while enabling solo practice

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of manufacture

If players use predetermined practice routes marked by cones, then they can practice stick handling systematically, but they lack the spontaneity and unpredictability of real game situations

Engineering Contradiction:
Improvestructure of practice drillVSAvoidunpredictability of game environment
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The system transitions from static, predetermined cone routes to dynamic visual indicators that change locations and timing based on simulated opponent behavior. The microcontroller randomly determines when and where lights appear, creating adaptive, unpredictable practice scenarios while maintaining systematic drill structure

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The visual indicators appear periodically with varying durations and intervals, simulating the rhythmic yet unpredictable nature of game play. This creates structured practice opportunities while maintaining spontaneity through variable timing patterns

Inventive Principle:
Principle #19Periodic action

3Adaptability or versatility

If players play actual games or competitive practice against each other, then they experience real anticipation and competitive pressure, but it is hard to find additional players of the same skill level and physical space constraints severely limit practice ability

Engineering Contradiction:
Improvereal game environment simulationVSAvoidrequirements for players and space
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system extracts the essential functional elements of opposing players (their movements, positions, and timing) and implements them as visual indicators controlled by a microcontroller. This removes the need for actual opposing players while preserving the competitive simulation experience

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The training board serves multiple functions: it provides structured drill routines, simulates opposing players through light patterns, tracks performance metrics, and adapts to different skill levels. This multi-functionality replaces the need for multiple players and various practice equipment

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Speed

If players practice moving the puck from side to side as fast as they can or against imaginary targets, then they can improve speed and basic technique, but they have no accurate way to measure their performance and improvement

Engineering Contradiction:
Improvepuck movement speedVSAvoidperformance measurement accuracy
Core Design Contradiction:
SpeedVSMeasurement precision

Solution Approach 1:

The system incorporates detectors that track the puck's position and timing, providing quantitative feedback on performance metrics such as response time, accuracy, and speed. This enables precise measurement of improvement while maintaining high-speed practice scenarios

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20240181323A1Interactive Sports Training System
Publication Date: 2024.06.06 CANADAWIDE SPORTS INC
  • US20240181323A1 patent drawing
  • US20240181323A1 patent drawing
  • US20240181323A1 patent drawing

AI summary

A method, system, and apparatus, including a program encoded on computer-readable medium, for interactive training or entertainment. Each of multiple platform components interconnects with at least one other platform component and includes visual indicators, a detector substantially adjacent to each indicator for detecting a proximate game accessory, and a detector microcontroller. A main control unit receives data frames from the detectors and determines a quantity of detectors in an interconnected set of platform components based on data contained in the data frames. A memory stores a plurality of routines. The main control unit is adapted to execute a selected routine based at least in part on the determined quantity of detectors. The selected routine defines a sequence of activation of the indicators in the interconnected set of platform components.