Hold and Spin Game with Configurable Symbol Modifiers
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Solution Overview
Problem
Electronic gaming machines lack an engaging feature game mechanism that allows players to accumulate and utilize configurable symbols for extended gameplay and enhanced rewards, limiting player interaction and excitement.
Innovation Solution
A gaming device and method that includes a base game triggering a hold and spin stage, where configurable symbols are held and additional symbols are collected, followed by a free spin stage with modifiers, such as multipliers, based on the accumulated symbols, providing a dynamic and rewarding feature game experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Duration of action of moving object
If a traditional base game is played, then the game outcome is determined quickly, but player engagement and excitement are limited
Solution Approach 1:
The game is divided into distinct stages: a base game phase and a feature game phase. The feature game phase is further segmented into a hold and spin stage followed by a free spin stage. This segmentation allows the game to extend gameplay duration through multiple phases while maintaining clear progression and player engagement throughout each stage.
Solution Approach 2:
During the hold and spin stage, configurable symbols are held in place and additional symbols are collected in advance before the free spin stage begins. This preliminary accumulation of symbols and modifiers during the hold and spin stage sets up the subsequent free spin stage, allowing players to build rewards before the main payout phase.
2Adaptability or versatility
If configurable symbols are held and additional symbols are collected, then player engagement is enhanced, but game complexity increases
Solution Approach 1:
The feature game is divided into two distinct stages with different functions. The hold and spin stage focuses on symbol collection and accumulation, while the free spin stage focuses on utilizing accumulated symbols with modifiers. This segmentation makes the complex mechanics more manageable and easier for players to understand and interact with.
Solution Approach 2:
The hold and spin stage serves as a preliminary phase where players accumulate configurable symbols and modifiers before the main free spin stage. This preliminary action simplifies the overall game structure by separating the accumulation phase from the payout phase, making each stage's objective clearer and reducing perceived complexity.
3Quantity of substance
If modifiers such as multipliers are applied, then reward potential increases, but game rules become more complex
Solution Approach 1:
Modifiers such as multipliers are accumulated and determined during the hold and spin stage before the free spin stage begins. This preliminary determination of modifiers simplifies the rules during the free spin stage, as players already know what modifiers will apply to their winnings, reducing the cognitive load during the payout phase.
Solution Approach 2:
The game separates the modifier accumulation phase (hold and spin stage) from the modifier application phase (free spin stage). This segmentation allows complex modifier rules to be established in advance, then applied more simply during the free spin stage, making the overall system more manageable despite the increased reward potential.
Data Source
AI summary
Some implementations may involve presenting a feature game round that includes a hold and spin stage and a free game stage. The free game stage may be presented after the hold and spin stage. In some examples, the number of free game instances may correspond to the number of configurable symbols accumulated by the conclusion of the hold and spin stage. In some instances, at least one of the configurable symbols accumulated by the conclusion of the hold and spin stage may indicate a modifier for the free game stage. The modifier may correspond with a modification of one or more reels that are used during a free game instance. In some examples, at least one of the configurable symbols accumulated during the hold and spin stage may indicate a multiplier for an award that is determined during a first free game instance.


