Hold-and-Spin Game GUI Layout for Small-Screen Symbol Visibility

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Solution Overview

Problem

Existing hold-and-spin feature games on small-format displays, such as smartphone screens, are less effective due to reduced symbol visibility and difficulty in discerning symbols when multiple columns are displayed, necessitating smaller symbol sizes that hinder player experience.

Innovation Solution

A graphical user interface (GUI) for hold-and-spin feature games on small-format displays that utilizes a reduced number of columns, with adjustable column sizes and additional symbol positions added during gameplay, enhancing visibility and award opportunities, and potentially including a bonus game.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If multiple columns are displayed on small-format displays, then the game offers more symbol positions and award opportunities, but symbol visibility and discernibility are reduced

Engineering Contradiction:
Improvenumber of symbol positionsVSAvoidsymbol visibility
Core Design Contradiction:
Quantity of substanceVSDifficulty of detecting and measuring

Solution Approach 1:

The game interface is segmented into a configurable number of columns (e.g., 3, 4, or 5 columns) with adjustable rows, allowing the symbol grid to be divided into manageable sections that maintain visibility while providing sufficient quantity of symbol positions for engaging gameplay

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from traditional horizontal reel spinning to a vertical column-based grid system where symbols are selected and displayed in column positions, fundamentally changing the spatial dimension of symbol presentation to optimize small-screen real estate

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Difficulty of detecting and measuring

If column sizes are increased to improve symbol visibility, then fewer columns can be displayed, but the number of award opportunities is reduced

Engineering Contradiction:
Improvesymbol visibilityVSAvoidnumber of award opportunities
Core Design Contradiction:
Difficulty of detecting and measuringVSQuantity of substance

Solution Approach 1:

The column and row configuration is made dynamic and adjustable, allowing players to select different grid dimensions (e.g., 3x5, 4x4, 5x3) to balance symbol visibility with the quantity of symbol positions, adapting the interface to individual preferences and screen capabilities

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameters of the symbol grid (number of columns, number of rows, symbols per column) to optimize the balance between visibility and quantity, allowing flexible adjustment of these parameters to achieve the desired trade-off

Inventive Principle:
Principle #35Parameter changes

3Difficulty of detecting and measuring

If the number of columns is reduced to improve symbol visibility, then the game complexity is reduced, but player engagement may be compromised

Engineering Contradiction:
Improvesymbol visibilityVSAvoidgame complexity
Core Design Contradiction:
Difficulty of detecting and measuringVSDevice complexity

Solution Approach 1:

The patent incorporates a hold-and-spin feature game that is triggered by obtaining a certain number of scatter symbols during base game play, allowing players to preserve selected symbols and spin remaining positions for additional awards, adding strategic depth without requiring more columns

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The hold-and-spin feature game allows players to retain (hold) valuable symbols across multiple spin cycles, continuing the opportunity to win awards without requiring the game to reset or reload, maintaining player engagement through sustained action

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS20260011208A1Space-efficient hold-and-spin feature game graphical user interface
Publication Date: 2026.01.08 ARISTOCRAT TECHNOLOGIES INC
  • US20260011208A1 patent drawing
  • US20260011208A1 patent drawing
  • US20260011208A1 patent drawing

AI summary

A graphical user interface for providing a game of chance with a hold-and-spin feature game mechanic in a format that features a smaller number of reels than is provided in typical hold-and-spin games. The graphical interface is configured to nevertheless provide a hold-and-spin gameplay experience similar to that found in hold-and-spin games having a larger number of reels.