Hold-and-Spin Modifier Logic for Variable Ways to Win

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Solution Overview

Problem

Existing gaming systems lack variability in the number of ways to win and volatility in award distribution, leading to predictable and less engaging gameplay experiences.

Innovation Solution

A gaming system that randomly determines the quantity of active symbol display positions and modifiers for each play, using these to dynamically alter the number of ways to win and modify awards based on a symbol accumulation sequence.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a fixed number of symbol display positions is used, then the game structure is simple and predictable, but the number of ways to win is limited and gameplay becomes less engaging

Engineering Contradiction:
Improvenumber of ways to winVSAvoidgame structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies dynamics by making the number of active symbol display positions variable rather than fixed. The system randomly determines the quantity of active positions for each play, allowing the game structure to adapt and change dynamically. This creates different numbers of ways to win on each play while maintaining the same basic game framework, thereby increasing engagement without requiring a completely complex new game structure.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter of symbol display positions from a fixed value to a randomly determined variable value. By randomly determining the quantity of active positions before each play, the system creates variability in the number of ways to win. This parameter change allows the game to offer different winning opportunities on each play, enhancing adaptability while keeping the implementation relatively simple through random number generation.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If awards are distributed predictably, then the game is easy to understand, but player engagement and excitement are reduced

Engineering Contradiction:
Improveaward distribution variabilityVSAvoidgameplay predictability
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent applies dynamics to award distribution by making the modifier values variable and randomly determined. Instead of fixed award amounts, the system randomly determines modifiers that can change the award values. This creates dynamic and unpredictable award distribution that keeps players engaged, while the basic understanding of how awards are calculated remains simple and straightforward.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter of award values by introducing randomly determined modifiers. These modifiers are applied to base award values to create variable final awards. This parameter change introduces excitement and unpredictability in award distribution while maintaining ease of understanding, as players still grasp the basic award mechanism even though the specific outcomes vary randomly.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If the quantity of active symbol display positions is fixed, then the system is simple to implement, but the volatility and excitement in gameplay are reduced

Engineering Contradiction:
Improvegameplay volatilityVSAvoidsystem implementation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies dynamics by making the quantity of active symbol display positions variable through random determination. This creates volatility in gameplay as the number of ways to win changes with each play. The implementation remains relatively simple by using standard random number generation techniques, avoiding the need for complex systems while still achieving the desired gameplay volatility and excitement.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250391248A1Random quantity of ways to win determining modifier of hold and spin sequence
Publication Date: 2025.12.25 INTERNATIONAL GAME TECHNOLOGY INC
  • US20250391248A1 patent drawing
  • US20250391248A1 patent drawing
  • US20250391248A1 patent drawing

AI summary

Gaming systems and methods that randomly determine a quantity of ways to win for a play of a game by randomly determining a quantity of active symbol display positions to employ for that play of the game and then, responsive to a triggering event, utilize the randomly determined quantity of active symbol display positions to determine one or more modifiers employed for a symbol accumulation sequence.