Hold-and-Spin Revival Feature for RTP and Volatility Control
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Solution Overview
Problem
Existing electronic gaming machines lack mechanisms to enhance the variability and control the volatility and return to player (RTP) of hold and spin features in electronic gaming systems, while efficiently managing display information in limited screen space.
Innovation Solution
Implement a hold and spin revival feature that includes a first bonus game outcome with cash-on-reel (COR) symbols, followed by a second outcome based on additional randomly determined overlay spins, using multiple RNG determinations and lookup tables to control volatility and RTP, and display animations to reveal symbol values or revival triggers.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple RNG determinations and lookup tables are used to control volatility and RTP, then game variability and RTP control are improved, but device complexity increases
Solution Approach 1:
The patent segments the bonus game into distinct phases (initial bonus game outcome, hold and spin feature, revival outcome) with separate RNG determinations and lookup tables for each phase. This segmentation allows independent control of volatility and RTP for different game segments while maintaining overall system manageability through modular architecture.
Solution Approach 2:
The patent implements preliminary action by pre-configuring multiple lookup tables with different volatility and RTP characteristics before game play. The system selects and applies appropriate lookup tables based on game state, allowing dynamic control of game parameters without real-time computation complexity.
2Adaptability or versatility
If multiple bonus game outcomes are generated and displayed, then game engagement and variability are improved, but display information management becomes more complex
Solution Approach 1:
The patent displays multiple bonus game outcomes by transitioning between different game states and phases rather than showing all information simultaneously. The hold and spin feature introduces a temporal dimension where outcomes are revealed sequentially, managing display information across time rather than space.
Solution Approach 2:
The patent segments display information into distinct phases: initial bonus game outcome display, hold and spin feature display with locked symbols, and revival outcome display. Each phase presents a subset of information appropriate to that stage, preventing information overload while maintaining engagement through progressive revelation.
Data Source
AI summary
An electronic gaming system is provided. The electronic gaming system may include at least one memory and at least one processor in communication with the at least one memory. The at least one processor may be configured to generate and display a first bonus game outcome based on a first plurality of randomly determined overlay spin outcomes, the first bonus game outcome including one or more cash-on-reel (COR) symbols displayed in respective matrix positions of a game matrix, for each displayed COR symbol, randomly determine a corresponding reverse-side symbol and replace each displayed COR symbol with the corresponding reverse-side symbol, and if the displayed reverse-side symbols include at least a threshold number of revival symbols, generate and display a second bonus game outcome based on a second plurality of randomly determined overlay spin outcomes.


