Pre-rendered Holographic Content Streaming via Edge Controller
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Solution Overview
Problem
Many entities lack the necessary processing capabilities to generate holographic content in real-time, limiting access to holographic displays due to the substantial computational requirements for rendering multiple viewer perspectives.
Innovation Solution
Pre-rendering camera views of a scene based on light-ray data and streaming selected camera segments over a network to a holographic display, utilizing a network computing device like an edge controller, which can include high-speed cellular networks, to present holographic content efficiently.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If real-time holographic content generation is implemented, then viewer interactivity and holographic quality are improved, but processing capabilities and computational requirements increase significantly
Solution Approach 1:
The system pre-renders multiple camera view segments representing different viewer perspectives before they are needed. These pre-rendered segments are stored and can be quickly retrieved and transmitted when a viewer interacts with the holographic display, eliminating the need for real-time rendering while maintaining interactivity
Solution Approach 2:
The holographic content is divided into multiple discrete camera view segments, each representing a specific viewer perspective. This segmentation allows the system to pre-render and store individual segments separately, making them easily retrievable and transmittable without requiring complex real-time processing of the entire holographic scene
2Manufacturing precision
If real-time rendering of multiple viewer perspectives is performed, then holographic content quality is improved, but processing time and computational resources increase
Solution Approach 1:
Multiple camera view segments representing different viewer perspectives are pre-rendered and stored in advance with high quality. When a viewer interacts with the display, the corresponding pre-rendered segment is retrieved and transmitted, eliminating the time-consuming real-time rendering process while maintaining high holographic content quality
3Adaptability or versatility
If high processing power is used for real-time holographic generation, then viewer perspective rendering is improved, but accessibility and cost-effectiveness deteriorate
Solution Approach 1:
The system pre-renders multiple camera view segments representing different viewer perspectives before they are needed. These pre-rendered segments are stored and can be quickly retrieved and transmitted when a viewer interacts with the holographic display, eliminating the need for real-time rendering while maintaining interactivity
Solution Approach 2:
Instead of requiring each holographic display to have powerful real-time rendering capabilities, the system creates copies of pre-rendered camera view segments and transmits them over standard networks. This allows holographic displays with modest processing power to present high-quality multi-perspective content
Data Source
AI summary
Delivering pre-rendered holographic content over a network is disclosed. A first camera view segment of a plurality of camera view segments that compose a holographic video is selected. Each camera view segment corresponds to a different camera view perspective of a scene and includes rendered holographic content that depicts a plurality of concurrent different viewer perspectives of the scene. The first camera view segment is streamed toward a holographic display for presentation of the first camera view segment on the holographic display.


