Holographic Display for Stationary Exercise Equipment

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Solution Overview

Problem

Current stationary exercise equipment lacks immersive and engaging experiences due to 2D displays that fail to provide stereoscopic visuals and head-motion parallax, leading to monotony and reduced mental health benefits compared to outdoor exercise, while virtual reality solutions are cumbersome and induce nausea.

Innovation Solution

Integration of a responsive 3D or holographic display with stationary exercise equipment, using technologies like lenticular displays, retinal projectors, and face-tracking cameras to simulate depth and motion without the need for headwear, synchronized with sensors to adapt imagery and sound in real-time based on user input.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If 2D displays are used in stationary exercise equipment, then the equipment provides basic entertainment functionality, but the visual experience lacks immersion and fails to simulate motion perception

Engineering Contradiction:
Improvevisual immersionVSAvoiddisplay system complexity
Core Design Contradiction:
Illumination intensityVSDevice complexity

Solution Approach 1:

The patent transitions from 2D displays to 3D holographic displays that provide stereoscopic visuals and depth perception. The system uses lenticular lenses, retinal projectors, or other 3D display technologies to create volumetric images that simulate real-world depth and motion perception, directly addressing the limitation of flat 2D screens.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The display system dynamically adjusts imagery based on user head position and motion. Face-tracking cameras and sensors detect user movement and real-time adjust the holographic display content to maintain proper perspective and simulate natural motion parallax, creating an adaptive immersive experience rather than a static display.

Inventive Principle:
Principle #15Dynamics

2Illumination intensity

If virtual reality headsets are used to simulate motion, then immersive visuals are provided, but the system becomes cumbersome and causes nausea

Engineering Contradiction:
Improvesensory immersionVSAvoiduser comfort
Core Design Contradiction:
Illumination intensityVSEase of operation

Solution Approach 1:

The patent extracts the display from the user's head (as in VR headsets) and places it in front of them as a stationary holographic display. This removes the burden of wearing heavy headgear while maintaining immersive visuals through large-format 3D projections that fill the user's field of view without requiring headwear.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system uses face-tracking cameras and sensors as intermediaries to detect user head position and motion, then uses this data to dynamically adjust the holographic display content. This intermediary system enables the display to adapt to user movement without requiring the user to wear tracking devices, maintaining comfort while achieving immersion.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If stationary exercise equipment is used, then exercise can be done from home regardless of weather, but the experience lacks the engagement and mental health benefits of outdoor exercise

Engineering Contradiction:
Improveexercise accessibilityVSAvoidsensory stimulation
Core Design Contradiction:
Adaptability or versatilityVSIllumination intensity

Solution Approach 1:

The system creates a virtual copy of outdoor exercise environments through holographic displays that render 3D landscapes, pathways, and natural settings. Users can visually experience virtual outdoor scenes while exercising on stationary equipment, replicating the sensory engagement of outdoor exercise without leaving the gym or home.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

By implementing full 3D holographic displays with stereoscopic vision and depth perception, the system recreates the spatial and sensory dimensions of outdoor exercise environments. This volumetric visualization provides the same environmental engagement and visual stimulation as actual outdoor exercise, bridging the gap between indoor and outdoor experiences.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS20240189664A1Exercise apparatus with integrated holographic display
Publication Date: 2024.06.13 SAGA HOLOGRAPHIC INC
  • US20240189664A1 patent drawing
  • US20240189664A1 patent drawing
  • US20240189664A1 patent drawing

AI summary

Stationary exercise machine with integrated holographic display to simulate depth and motion is disclosed. The disclosure uses an integrated and responsive 3-dimensional (3D) or holographic display attached to and/or integrated with stationary exercise equipment to create a more immersive, engaging and enjoyable stationary exercise experience. The 3D or holographic display provides a more stimulating sensory experience and can better simulate the perception of depth and motion through a 3D virtual environment.