Holographic 3D Display Using Segmented Vertex Buffers

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Solution Overview

Problem

Current 3D display technologies face challenges in achieving compact, efficient, and high-quality optical systems for displaying 3D objects with fast computation speed and high refresh rates.

Innovation Solution

A computer-implemented method that manipulates data of primitives corresponding to 3D objects by associating vertex and primitive identifiers with vertex and primitive data, and storing these associations in memory. This method enables efficient processing and display of 3D objects using electromagnetic field contributions calculated for each display element.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Volume of moving object

If traditional 3D display techniques are used, then holographic imagery can be simulated, but the optical systems become large and complex

Engineering Contradiction:
Improveoptical system sizeVSAvoiddisplay quality
Core Design Contradiction:
Volume of moving objectVSReliability

Solution Approach 1:

The patent segments the 3D object representation into primitives (geometric shapes) and further into vertices, allowing independent processing and storage of each component. This segmentation enables efficient memory management and processing while maintaining display quality.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent uses vertex buffers and index buffers to create efficient data copies and representations. Vertex data is stored in optimized formats with identifiers that reference specific geometric properties, allowing rapid retrieval and rendering without requiring complete object data in memory.

Inventive Principle:
Principle #26Copying

2Productivity

If computation speed is increased for high refresh rates, then display refresh rate improves, but processing complexity increases

Engineering Contradiction:
Improvedisplay refresh rateVSAvoidprocessing complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent performs preliminary actions by pre-calculating and storing vertex data, primitive definitions, and their associations in optimized buffer structures before rendering. This preparation enables rapid frame generation at high refresh rates without increasing real-time processing complexity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent extracts essential geometric information into separate vertex buffers and index buffers, removing unnecessary data from the main processing flow. This extraction allows the system to focus computational resources only on the critical data needed for high-speed rendering.

Inventive Principle:
Principle #2Taking out (Extraction)

3Manufacturing precision

If image quality is improved with high efficiency, then display quality improves, but system complexity increases

Engineering Contradiction:
Improveimage qualityVSAvoidsystem complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent applies local quality by storing different types of vertex data (position, color, texture coordinates, normals) as separate attributes associated with specific vertex identifiers. This allows the system to optimize memory usage and processing by handling only the relevant attributes for each rendering operation while maintaining high image quality.

Inventive Principle:
Principle #3Local quality

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The solution enables compact and efficient optical systems for displaying 3D objects with high image quality, fast computation speed, and high refresh rates, effectively addressing the limitations of existing technologies.

Implementation Method 1

determining electromagnetic (EM) field contributions from multiple primitives to a plurality of display elements... determining a state of the plurality of display elements based on a sum of the EM field contributions

Methodology Applied
Scientific EffectElectromagnetic field superposition:

Data Source

PatentUS12315403B2Holographically displaying three-dimensional objects
Publication Date: 2025.05.27 PACIFIC LIGHT & HOLOGRAM INC
  • US12315403B2 patent drawing
  • US12315403B2 patent drawing
  • US12315403B2 patent drawing

AI summary

Methods, apparatus, devices, subsystems, and systems related to irregular devices and methods for designing and fabricating the irregular devices are provided. In one aspect, a device includes: a backplane comprising a plurality of circuits and a plurality of elements arranged on the backplane. Each of the plurality of elements includes a metallic electrode. Each of the metallic electrodes is coupled to a respective circuit of the plurality of circuits in the backplane through a corresponding via of a plurality of vias, and a position relationship between the metallic electrode and the corresponding via satisfies one or more criteria.