Holographic Projection of Digital Objects in Video

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Solution Overview

Problem

Current entertainment technologies do not effectively enhance viewer interaction with video content, lacking the ability to create immersive three-dimensional holographic experiences that follow digital objects across multiple video frames and between display devices.

Innovation Solution

A computer-implemented method that identifies the movement of digital objects in video content across multiple frames and projects a three-dimensional holographic image adjacent to the display surface, tracing the object's path across frames, allowing for enhanced interactivity and visual appeal by creating holographic projections of digital objects that appear to float and move above the display.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional two-dimensional display is used, then device simplicity is maintained, but viewer immersion and interaction with video content are limited

Engineering Contradiction:
Improveviewer immersionVSAvoiddisplay system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transitions from traditional two-dimensional flat display to three-dimensional holographic projection, adding a depth dimension to the visual experience. Digital objects are projected as volumetric holograms that float above the display surface, enabling viewers to perceive depth, height, and spatial relationships that are impossible in conventional 2D displays.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system introduces a holographic projection layer as an intermediary between the digital content and the viewer. This intermediate holographic layer captures digital objects from video frames and renders them as three-dimensional projections, mediating the interaction between the flat screen content and the viewer's spatial perception.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If digital objects are extracted and projected holographically, then visual appeal and interactivity are enhanced, but processing complexity and computational resources increase

Engineering Contradiction:
ImproveinteractivityVSAvoidprocessing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs preliminary extraction and identification of digital objects from video frames before holographic projection. By pre-processing the video content to isolate objects of interest and prepare their three-dimensional representations, the system reduces real-time processing demands during actual holographic rendering and interaction.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent creates holographic copies of digital objects from the original video content. Instead of processing and rendering complex original scenes in real-time, the system extracts key objects and generates simplified holographic representations that maintain visual fidelity while reducing computational requirements for projection and interaction.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If holographic projections trace object paths across multiple frames, then viewer engagement is improved, but temporal processing requirements increase

Engineering Contradiction:
Improveviewer engagementVSAvoidtemporal processing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system maintains continuous holographic projection of digital objects as they move across multiple video frames. By tracking object trajectories and smoothly transitioning holographic positions frame-by-frame, the system creates seamless three-dimensional motion that enhances viewer engagement without interrupting the viewing experience.

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The system pre-calculates object movement paths and trajectory points across multiple video frames before projection. By anticipating future object positions based on motion analysis, the system prepares holographic projection data in advance, reducing real-time computational burden while maintaining smooth continuous motion tracking.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10775740B2Holographic projection of digital objects in video content
Publication Date: 2020.09.15 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US10775740B2 patent drawing
  • US10775740B2 patent drawing
  • US10775740B2 patent drawing

AI summary

Holographic projection of a digital object. A method includes identifying movement of a digital object in video content. The movement is along a path across a plurality of video frames of the video content. The method presents the video content on at least one display device. The presenting includes projecting a three-dimensional holographic image of the digital object adjacent to a surface of the display. The projecting traces the holographic image along the path across the plurality of video frames.