Holographic Element Modification via Control Device Proximity
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Solution Overview
Problem
Current head-mounted display devices lack the ability to effectively modify holographic elements in real-time based on the proximity of a control device to either holographic or physical objects, limiting interactive and immersive augmented reality experiences.
Innovation Solution
A head-mounted display device that generates a three-dimensional model of the physical environment and uses position information to display and modify holographic elements in response to the proximity of a control device, providing visual feedback on new capabilities or interactions with objects.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If holographic elements are displayed with fixed characteristics, then display simplicity is maintained, but interactivity and immersion are limited
Solution Approach 1:
The holographic element's characteristics are dynamically adjusted based on the control device's proximity to holographic or physical objects. The display transitions from static to adaptive, modifying visual properties such as opacity, size, or content based on real-time spatial relationships detected by the head-mounted display device.
Solution Approach 2:
The system implements feedback by detecting the control device's position through image data and three-dimensional modeling, then using this information to modify the holographic element's display characteristics. This closed-loop approach enables interactive behavior where the holographic display responds to user actions and environmental context.
2Adaptability or versatility
If real-time modification of holographic elements is implemented, then interactivity is enhanced, but processing requirements increase
Solution Approach 1:
The system applies modifications selectively to specific holographic elements based on their spatial relationship with the control device, rather than globally adjusting all displays. This localized approach reduces overall processing requirements by focusing computational resources only on relevant elements within the interaction zone.
Solution Approach 2:
The system performs partial processing by generating three-dimensional models of only the relevant portion of the physical environment containing the control device and holographic objects, rather than processing the entire scene. This selective modeling reduces computational load while maintaining the necessary adaptability for interaction.
Data Source
AI summary
A head-mounted display device may display a holographic element with a portable control device. Image data of a physical environment including the control device may be received and used to generate a three dimensional model of at least a portion of the environment. Using position information of the control device, a holographic element is displayed with the control device. Using the position information, it is determined that the control device is within a predetermined proximity of either a holographic object or a physical object. Based on determining that the control device is within the predetermined proximity, the displayed holographic element is modified.


