Home Screen App Objects With Context Menus for Faster Access

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Solution Overview

Problem

Current methods for quickly accessing applications and content from applications on electronic devices are inefficient, leading to disorganized user interfaces, increased cognitive burden, and unnecessary power consumption.

Innovation Solution

Implement methods and interfaces that allow for faster, more efficient organization of user interface objects, including automatic categorization and grouping, in-line editing, and adaptive appearance changes based on user context and device state, reducing the need for manual inputs and conserving power.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If user interface objects are presented in a disorganized manner, then the user interface can display more objects, but the cognitive burden on the user increases and access efficiency decreases

Engineering Contradiction:
Improveaccess efficiencyVSAvoidorganization complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system automatically organizes user interface objects based on usage patterns, preferences, and contextual information without requiring manual user arrangement. The device serves itself by intelligently categorizing and positioning icons, widgets, and other UI elements, thereby improving access efficiency while eliminating the complexity of manual organization.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system dynamically changes organizational parameters such as categorization schemes, display priorities, and spatial arrangements based on real-time usage data and user preferences. This adaptive reorganization optimizes access patterns without requiring users to manually adjust the interface structure.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If manual organization of user interface objects is performed, then the user interface can be customized, but the time required increases and power consumption rises

Engineering Contradiction:
Improvecustomization capabilityVSAvoidorganization time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

Instead of requiring users to manually customize the interface arrangement, the system performs self-organization by analyzing usage patterns, user preferences, and contextual data. This automated customization process maintains adaptability and versatility while eliminating the time investment required for manual organization.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system performs preliminary analysis of usage data and preferences to pre-arrange user interface objects in optimal positions before the user needs to access them. This proactive organization eliminates the need for users to spend time on manual arrangement while maintaining highly customized layouts.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If more user interface objects are displayed, then the available functionality is increased, but visual clarity decreases and mistakes increase

Engineering Contradiction:
Improvefunctionality availabilityVSAvoidinteraction accuracy
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system applies different display characteristics to different types of user interface objects based on their importance, usage frequency, and contextual relevance. Critical and frequently used objects receive enhanced visual emphasis and optimal positioning, while less important objects are subtly displayed, thereby maintaining interaction accuracy even when many objects are available.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The interface dynamically adjusts the visibility and prominence of user interface objects based on real-time usage patterns and contextual information. Frequently accessed objects are prominently displayed, while less used objects are minimized or consolidated, maintaining visual clarity and interaction accuracy despite the availability of numerous functional objects.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250348192A1Devices, Methods, and Graphical User Interfaces for Interacting with User Interface Objects Corresponding to Applications
Publication Date: 2025.11.13 APPLE INC
  • US20250348192A1 patent drawing
  • US20250348192A1 patent drawing
  • US20250348192A1 patent drawing

AI summary

A computer system, while displaying a home screen user interface which includes user interface objects corresponding to different applications, detects an input directed to a user interface object, and in response, if the input meets first criteria where the input meets a first input threshold with less than a threshold amount of movement, the computer system concurrently displays the user interface object and configuration options. The configuration options include a first configuration option and a second configuration option, where the first configuration option causes first change in configuration of the user interface object, and the second configuration option causes a second change in configuration of the user interface object. If the input meets second criteria, where the first input does not meet with the first input threshold with less than the threshold amount of movement, the computer system performs an operation.