Hoop Goal Yard Game for Overhand Throwing and Active Play

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing yard games lack the use of overhand throwing skills and do not allow all players to maintain a sustained level of activity during gameplay, often played at a leisurely pace and not promoting the development of widely used sports skills.

Innovation Solution

A ball or disk tossing game with goal posts and hoops that encourages overhand throwing, allowing teams to alternate roles and maintain a high level of activity, featuring scoring rules that include points for successful throws, interceptions, and strategic play.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional yard games are used, then players can enjoy leisurely gameplay, but players cannot practice overhand throwing skills and maintain sustained activity

Engineering Contradiction:
Improveleisurely gameplayVSAvoidsports skill practice
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent changes the throwing parameters by specifying overhand throwing technique with particular pace and accuracy requirements, transforming a leisurely activity into one that practices sports skills. The goal structure with hoops at different heights and distances creates varied throwing parameters that engage athletic ability while maintaining game enjoyment

Inventive Principle:
Principle #35Parameter changes

2Device complexity

If traditional yard games are used, then gameplay is simple and accessible, but not all players can maintain sustained activity throughout the game

Engineering Contradiction:
Improvegame simplicityVSAvoidplayer activity level
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The game is segmented into multiple scoring zones with different point values (1-point hoops, 2-point hoops, 3-point hoops) and special zones (free throw line, key area). This segmentation creates varied objectives that keep all players engaged and active throughout the game, as different players can target different zones based on their abilities

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game incorporates dynamic elements including player movement between zones, alternating possession, and changing scoring opportunities. Players must actively move between the free throw line, key area, and various hoop positions, ensuring sustained physical activity while maintaining simple game structure

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If traditional yard games are used, then the game can be played casually, but it does not promote development of widely used sports skills

Engineering Contradiction:
Improveskill developmentVSAvoidgame accessibility
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The game structure incorporates multiple functions: it practices overhand throwing with pace and accuracy control, develops hand-eye coordination through hoop targeting, enhances spatial awareness through zone navigation, and promotes competitive spirit through scoring systems. These sports skills are universally applicable to many other sports while the game itself remains accessible and enjoyable

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250367526A1Yard game
Publication Date: 2025.12.04 HAYS JASON
  • US20250367526A1 patent drawing
  • US20250367526A1 patent drawing
  • US20250367526A1 patent drawing

AI summary

A method of playing a projectile throwing game, including defining two teams, wherein each team consists of at least two players, positioning first and second sets of goals a predetermined distance from one another to define a playing field, assigning one team to begin play as offense and the other team to begin play as defense, positioning a first offense team player to assault the first set of goals, positioning a second offense team player in the playing field, positioning a first defense team player in the playing field, positioning a second defense team player behind the first set of goals, initiating play with the first offense team player team tossing the projectile towards the second set of goals, scoring points, with each respective team alternating between defense and offense, and declaring a winner when one respective team has scored a predetermined number of points. Each respective goal is defined by a pole portion extending upwardly from ground and a hoop portion operationally connected to the pole portion and sized to accept the projectile therethrough. A turn is defined as both teams playing offense and defense, sequentially.