Host Server Emulator for Multi-Player Game Synchronization
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Multi-player online games face challenges with network latency, lag, and cheating due to limitations in infrastructure and unsynchronized user actions, making secure and efficient gameplay difficult to achieve.
Innovation Solution
A method involving a host server that configures an interface for user agreements and uses an emulator to perform and synchronize actions on a provider server, creating secure and dedicated communication channels to minimize latency and prevent cheating.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of time
If users directly connect to provider server for game actions, then network latency and lag occur due to infrastructure limitations and multiple router hops, but using an emulator as intermediary adds device complexity
Solution Approach 1:
The patent introduces an emulator as an intermediary component that sits between the user interface and the provider server. The emulator receives game actions from the user interface, translates them into appropriate server commands, and manages the communication protocol. This intermediary layer abstracts the network complexity and optimizes data transmission, reducing the impact of network latency and infrastructure limitations on game performance.
2Reliability
If multiple users connect simultaneously to provider server, then synchronization of user actions becomes difficult and cheating vulnerabilities increase, but implementing secure verification protocols increases system complexity
Solution Approach 1:
The patent implements preliminary verification where the emulator validates user actions and establishes secure communication channels before users actually connect to the provider server. The system pre-configures secure protocols, verifies user credentials, and sets up encrypted communication paths in advance. This preliminary security setup prevents cheating vulnerabilities and ensures action synchronization without requiring complex real-time verification during gameplay.
3Stability of the object's composition
If emulator translates and manages all user actions, then action synchronization improves and cheating is inhibited, but the emulator becomes a single point of failure
Solution Approach 1:
The patent segments the emulator's functionality into multiple independent modules, each responsible for specific tasks such as action translation, protocol management, and security verification. This modular architecture allows individual modules to fail without causing complete system collapse, while maintaining action synchronization through redundant pathways. The segmented design also enables parallel processing of user actions, improving both synchronization and reliability.
Data Source
AI summary
The invention resides in a method of operating a host server, including configuring an interface for receiving confirmation that a plurality of users have complied with a condition, e.g. they've agreed upon and committed to playing a game, configuring an emulator to perform a set of actions upon a provider server on behalf of each of the plurality of users, said set of actions defined by at least one user, wherein the emulator determines and compares the outcome of each of the emulated set of actions and communicates the outcome to each of the plurality of users. The invention also resides in a method of operating a provider server configured to communicate with such an emulator to support the secure and efficient implementation of the set of actions.


