Host System Credit Conversion for Gaming Devices
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Solution Overview
Problem
Existing gaming systems struggle to convert cashable credits to non-cashable credits independently of an electronic gaming machine, limiting user preferences and gaming options.
Innovation Solution
A system utilizing a host server to convert cashable credits to non-cashable credits, temporarily locking the gaming device to facilitate the exchange, allowing for on-demand conversion of cashable credits to non-cashable credits.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a gaming device is designed to support multiple credit types (cashable and non-cashable), then user preferences and gaming options are enhanced, but device complexity increases
Solution Approach 1:
A host system acts as an intermediary between the gaming device and the credit conversion function. The host system receives requests from the gaming device to convert cashable credits to non-cashable credits, performs the conversion, and returns the converted credits. This mediator approach allows the gaming device to support multiple credit types without implementing the conversion logic itself, thereby maintaining device simplicity while enhancing gaming options.
2Speed
If credit conversion is handled by the gaming device itself, then conversion speed is fast, but device functionality becomes more complex
Solution Approach 1:
The credit conversion functionality is extracted from the gaming device and relocated to a separate host system. The gaming device only needs to send conversion requests and receive converted credits, while the complex conversion logic resides externally. This extraction reduces device complexity while maintaining operational efficiency through dedicated host system processing.
3Reliability
If the gaming device temporarily locks during credit conversion, then conversion accuracy is ensured, but gaming availability decreases
Solution Approach 1:
The system segments the credit conversion process into distinct phases: locking the gaming device, performing the conversion in the host system, and unlocking the device. By isolating the locking operation to only the necessary conversion window and quickly completing the process in the host system, the duration of the lock is minimized, thereby reducing impact on gaming availability while ensuring conversion accuracy during the locked period.
Data Source
AI summary
Systems and methods that utilize a host system to convert cashable credits to non-cashable credits independent of an electronic gaming machine.


