Hosted Gaming Platform Architecture for Multi-Mode Game Deployment

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Solution Overview

Problem

Existing electronic gaming platforms lack flexibility, scalability, and data security/integrity, particularly in providing backend data services for diverse gaming environments while maintaining a seamless user experience across real money and non-real money gaming modes.

Innovation Solution

A hosted gaming platform utilizing a remote gaming server (RGS) that integrates RMG and non-RMG infrastructures, enabling seamless execution of Class-II and Class-III games, with features like sandboxed components and configurable game modes, allowing a single server to handle various gaming types and environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a hosted gaming platform integrates multiple gaming infrastructures (RMG and non-RMG) to provide flexibility and scalability, then the platform can serve diverse gaming environments, but the system complexity increases

Engineering Contradiction:
Improveplatform flexibilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming platform is segmented into distinct infrastructure components (RMG infrastructure and non-RMG infrastructure) that can be independently managed and scaled. Each infrastructure type handles specific gaming workloads, allowing the system to accommodate diverse gaming environments without creating a monolithic complex system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The hosted gaming platform is designed with universal capabilities to serve multiple gaming types (Class-II and Class-III games) and environments (real-money and social gaming) through a single integrated system. The platform can dynamically allocate resources and switch between different infrastructure types based on gaming requirements.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If sandboxed components are implemented to improve data security and integrity, then gaming outcomes are protected, but the deployment effort and configuration time increase

Engineering Contradiction:
Improvedata securityVSAvoiddeployment effort
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The platform implements sandboxed components that isolate critical gaming functions (such as random number generation and outcome determination) from other system operations. This segmentation ensures that even if one component is compromised, the security of other components remains intact, while deployment templates streamline the configuration process.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Security configurations and sandbox setups are pre-configured and prepared in advance as deployment templates. This preliminary action reduces the complexity and time required for actual deployment, as the security infrastructure is already established before games are deployed to the platform.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If a single remote gaming server handles multiple gaming types and environments, then the number of game builds is reduced, but the processing load on the server increases

Engineering Contradiction:
Improvedeployment efficiencyVSAvoidserver processing load
Core Design Contradiction:
ProductivityVSPower

Solution Approach 1:

The single remote gaming server is logically segmented into multiple virtual instances or containers, each dedicated to specific gaming types or environments. This allows the server to handle multiple workloads simultaneously while maintaining performance isolation, reducing the processing load on any single instance.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The server architecture is designed to dynamically allocate processing resources based on demand. When certain gaming types experience high traffic, the system can dynamically adjust resource allocation to those specific workloads while maintaining service levels for other gaming types, optimizing overall server utilization.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12488653B2Multi-form game platform for online and social gaming
Publication Date: 2025.12.02 ARISTOCRAT TECHNOLOGIES INC
  • US12488653B2 patent drawing
  • US12488653B2 patent drawing
  • US12488653B2 patent drawing

AI summary

The innovations disclosed herein concern improvements for a hosted gaming environment to provide improved flexibility, scalability, and game deployment/maintenance. In particular, the multi-form gaming platforms disclosed herein may host so-called “iGaming” sessions (i.e., online gaming with real money wagering), mobile Class-II gaming sessions (e.g., Bingo games) and/or mobile Class-III gaming sessions (e.g., traditional casino-style games), as well as “Social” or “Demo” gaming sessions (i.e., online gaming with non-real money wagering). The innovations disclosed herein have the following technical benefits: (1) the ability for systems to utilize Class-II and Class-III games in real money gaming (“RMG”) and Social gaming; (2) the creation of “Social” versions of Bingo games; (3) reducing the overall number of game builds needed for each separate platform; (4) reusing games in different markets; (5) reducing branches in platform codebases; (6) reducing deployment effort and optimizing support teams; and (7) easing maintenance and upkeep for games across platforms.