Hosted Gaming Platform Architecture for Multi-Mode Game Deployment
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Solution Overview
Problem
Existing electronic gaming platforms lack flexibility, scalability, and data security/integrity, particularly in providing backend data services for diverse gaming environments while maintaining a seamless user experience across real money and non-real money gaming modes.
Innovation Solution
A hosted gaming platform utilizing a remote gaming server (RGS) that integrates RMG and non-RMG infrastructures, enabling seamless execution of Class-II and Class-III games, with features like sandboxed components and configurable game modes, allowing a single server to handle various gaming types and environments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a hosted gaming platform integrates multiple gaming infrastructures (RMG and non-RMG) to provide flexibility and scalability, then the platform can serve diverse gaming environments, but the system complexity increases
Solution Approach 1:
The gaming platform is segmented into distinct infrastructure components (RMG infrastructure and non-RMG infrastructure) that can be independently managed and scaled. Each infrastructure type handles specific gaming workloads, allowing the system to accommodate diverse gaming environments without creating a monolithic complex system.
Solution Approach 2:
The hosted gaming platform is designed with universal capabilities to serve multiple gaming types (Class-II and Class-III games) and environments (real-money and social gaming) through a single integrated system. The platform can dynamically allocate resources and switch between different infrastructure types based on gaming requirements.
2Reliability
If sandboxed components are implemented to improve data security and integrity, then gaming outcomes are protected, but the deployment effort and configuration time increase
Solution Approach 1:
The platform implements sandboxed components that isolate critical gaming functions (such as random number generation and outcome determination) from other system operations. This segmentation ensures that even if one component is compromised, the security of other components remains intact, while deployment templates streamline the configuration process.
Solution Approach 2:
Security configurations and sandbox setups are pre-configured and prepared in advance as deployment templates. This preliminary action reduces the complexity and time required for actual deployment, as the security infrastructure is already established before games are deployed to the platform.
3Productivity
If a single remote gaming server handles multiple gaming types and environments, then the number of game builds is reduced, but the processing load on the server increases
Solution Approach 1:
The single remote gaming server is logically segmented into multiple virtual instances or containers, each dedicated to specific gaming types or environments. This allows the server to handle multiple workloads simultaneously while maintaining performance isolation, reducing the processing load on any single instance.
Solution Approach 2:
The server architecture is designed to dynamically allocate processing resources based on demand. When certain gaming types experience high traffic, the system can dynamically adjust resource allocation to those specific workloads while maintaining service levels for other gaming types, optimizing overall server utilization.
Data Source
AI summary
The innovations disclosed herein concern improvements for a hosted gaming environment to provide improved flexibility, scalability, and game deployment/maintenance. In particular, the multi-form gaming platforms disclosed herein may host so-called “iGaming” sessions (i.e., online gaming with real money wagering), mobile Class-II gaming sessions (e.g., Bingo games) and/or mobile Class-III gaming sessions (e.g., traditional casino-style games), as well as “Social” or “Demo” gaming sessions (i.e., online gaming with non-real money wagering). The innovations disclosed herein have the following technical benefits: (1) the ability for systems to utilize Class-II and Class-III games in real money gaming (“RMG”) and Social gaming; (2) the creation of “Social” versions of Bingo games; (3) reducing the overall number of game builds needed for each separate platform; (4) reusing games in different markets; (5) reducing branches in platform codebases; (6) reducing deployment effort and optimizing support teams; and (7) easing maintenance and upkeep for games across platforms.


