Hosted Spin Request Workflow for Secure Low-Latency Slot Results
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Solution Overview
Problem
Existing electronic gaming systems face challenges in providing a flexible, scalable, and secure hosted gaming environment that maintains a seamless user experience across different players and games, while ensuring data integrity and compliance with regulatory requirements.
Innovation Solution
A hosted gaming platform is implemented with sandboxed components allowing independent execution and data control, enabling asynchronous spin requests, credit balance tracking, and graphical stop spin indications, while ensuring timely spin result delivery and secure data transmission.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a hosted gaming platform is implemented to provide backend data services to multiple players and games, then flexibility and scalability are improved, but data security and integrity challenges increase
Solution Approach 1:
The system segments data into different categories (player data, game data, transaction data) and applies sandboxing to isolate different gaming components. This allows the platform to serve multiple players and games with improved flexibility while maintaining data security through isolation boundaries.
Solution Approach 2:
A secure communication layer acts as an intermediary between the hosted gaming platform and client devices. This intermediary handles data transmission securely, enabling the platform to provide services to multiple players without compromising data integrity.
2Adaptability or versatility
If a hosted gaming platform is implemented to provide backend data services to multiple players and games, then flexibility and scalability are improved, but data security and integrity challenges increase
Solution Approach 1:
The system segments data into different categories (player data, game data, transaction data) and applies sandboxing to isolate different gaming components. This allows the platform to serve multiple players and games with improved flexibility while maintaining data security through isolation boundaries.
Solution Approach 2:
A secure communication layer acts as an intermediary between the hosted gaming platform and client devices. This intermediary handles data transmission securely, enabling the platform to provide services to multiple players without compromising data integrity.
3Reliability
If spin results are determined remotely by a hosted gaming platform, then centralized control and security are improved, but response time and latency increase
Solution Approach 1:
The system performs preliminary actions by pre-loading game data, player information, and RNG seeds into client devices before actual gameplay. This allows the hosted platform to maintain centralized control while reducing real-time response time requirements.
Solution Approach 2:
The system maintains continuous communication channels and pre-established data streams between the hosted platform and client devices. This ensures that spin results can be delivered promptly without interrupting the gameplay flow, balancing centralized control with fast response times.
4Ease of operation
If graphical stop spin indications are implemented to enhance user experience, then player engagement is improved, but system complexity and processing requirements increase
Solution Approach 1:
The system uses graphical representations and visual indicators to display spin results and stop spin indications. These graphical copies of the actual spin state provide enhanced user experience without requiring complex real-time rendering of the entire spin mechanism, thus managing system complexity.
Data Source
AI summary
The innovations herein concern workflow improvements for a hosted gaming environment to provide improved flexibility, scalability, and data security. In particular, a hosted gaming platform may be used to provide backend data services, such as the determination of spin results for slot-based games, to a number of different players and/or game types, while maintaining a consistent and seamless user experience. According to some embodiments, a hosted gaming platform may receive a first spin request from a current round of a first gameplay session executing at a frontend gaming client and then execute the first spin request to produce one or more spin results. The hosted gaming platform may then return the one or more spin results to the frontend gaming client, wherein the one or more spin results arrive at the frontend gaming client during a first reel spin duration of the first gameplay session at the frontend gaming client.


