Hot Pick Bonus Gaming System with Adjustable Volatility

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Solution Overview

Problem

Current gaming machines lack the ability to provide players with enhanced excitement and increased opportunities for winning, particularly in balancing frequently occurring small awards with infrequently occurring large awards.

Innovation Solution

A gaming system that allows players to select from a variety of symbol indicia prior to playing a base game, each associated with different bonus hit frequencies and prize pay ranges, enabling players to choose between higher frequency, lower prize games and lower frequency, higher prize games, while maintaining overall game return.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the bonus prize amount is increased, then the player excitement and winning opportunity are enhanced, but the bonus hit frequency decreases

Engineering Contradiction:
Improvebonus prize amountVSAvoidbonus hit frequency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system dynamically adjusts bonus parameters by allowing players to select from multiple bonus games with different hit frequencies and prize amounts. Each bonus game has predetermined parameters that can be selected based on player preference, transforming the static bonus structure into a dynamic, player-adaptive system.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The invention changes the parameters of the bonus game by providing players with choices of different bonus games, each having different hit frequencies and prize amounts. This parameter variation allows players to adjust their risk-reward preferences while maintaining overall game return.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If the bonus hit frequency is increased, then the player excitement is enhanced, but the bonus prize amount decreases

Engineering Contradiction:
Improvebonus hit frequencyVSAvoidbonus prize amount
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system allows dynamic selection of bonus parameters through player choice of different bonus games. Players can select bonus games with higher hit frequencies when seeking more frequent wins, or lower frequencies when seeking larger prizes, creating a dynamic adaptation to player preferences.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The invention enables parameter changes by offering multiple bonus games with varying hit frequencies and prize amounts. This allows the system to adjust the bonus characteristics based on player selection rather than being fixed, resolving the contradiction between frequency and amount.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If the player is given more control over bonus selection, then the player interactivity is increased, but the game complexity increases

Engineering Contradiction:
Improveplayer interactivityVSAvoidgame complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system segments the bonus feature into multiple distinct bonus games, each with predetermined parameters. This segmentation allows players to choose from discrete options rather than navigating a complex continuous adjustment interface, increasing interactivity while managing complexity through modular design.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The bonus game parameters are predetermined and configured before the player makes selections. This preliminary action reduces the complexity of real-time calculations and adjustments, allowing players to focus on selecting their preferred bonus type without dealing with complex game mechanics.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9111421B2Wagering game with hot pick bonus
Publication Date: 2015.08.18 LNW GAMING INC
  • US9111421B2 patent drawing
  • US9111421B2 patent drawing
  • US9111421B2 patent drawing

AI summary

Disclosed are games, gaming machines, gaming systems and methods including a hot pick bonus. A player selects one of a number of indicia/symbols and initiates a primary slot machine game spin. If a predetermined number of the selected symbols appear as the result of the spin, a bonus feature is initiated. Because the symbols selectable by the player occur with different frequency on the reels, the symbol chosen by the player affects the likelihood of triggering a bonus game. In general, the amount won in a bonus game is correlated to the frequency with which the selected triggering symbol combination may occur.