Dynamic Hot Zone Customization for Virtual Game Interfaces
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
In online games with virtual environments, the fixed shape and size of operation controls lead to wasted space in user interfaces, reducing operation accuracy and convenience.
Innovation Solution
A method for customizing hot zones in a user interface, allowing users to adjust parameters such as function, location, and size of touch control regions for virtual characters, based on user operations and historical touch behavior data.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If fixed shape and size operation controls are used, then device complexity is reduced, but space waste increases and operation accuracy decreases
Solution Approach 1:
The patent implements dynamic hot zones that can change shape, size, and position based on game context and user preferences. Unlike fixed operation controls, these hot zones adapt their parameters in real-time, allowing the interface to optimize space utilization while maintaining operational simplicity through automated adjustment.
Solution Approach 2:
The system modifies multiple parameters of the operation controls simultaneously - shape, size, position, and function - to resolve the contradiction. By allowing parameter customization, the patent reduces space waste and improves operation accuracy without significantly increasing device complexity, as the changes are managed through software configuration rather than hardware redesign.
2Device complexity
If fixed shape and size operation controls are used, then device complexity is reduced, but operation accuracy decreases
Solution Approach 1:
The dynamic hot zones adjust their parameters based on game context and user needs, providing higher operation accuracy when required. The system maintains simplicity by automatically managing these adjustments through contextual awareness rather than requiring complex manual configuration mechanisms.
Solution Approach 2:
The patent enables parameter changes to optimize operation accuracy - adjusting size for better precision, shape for ergonomic considerations, and position for optimal accessibility. These parameter modifications are achieved through software-based customization that does not significantly increase device complexity.
3Ease of operation
If default fixed hot zones are used, then ease of operation is maintained, but space efficiency decreases
Solution Approach 1:
The hot zones dynamically adapt their parameters to optimize both space efficiency and ease of operation. The system maintains user convenience by providing automated contextual adjustments that eliminate the need for manual configuration, while simultaneously improving space utilization through adaptive sizing and positioning.
Solution Approach 2:
The patent modifies hot zone parameters including size, shape, and position to improve space efficiency while preserving ease of operation. The customization is achieved through software-based parameter adjustment that automatically maintains operational convenience while reducing wasted interface space.
4Area of stationary object
If customizable hot zones are implemented, then space efficiency improves, but device complexity increases
Solution Approach 1:
The patent implements dynamic hot zones that automatically adjust their parameters based on game context and user preferences. This approach improves space efficiency while minimizing the increase in device complexity by using software-based automated adjustment mechanisms rather than complex hardware or manual configuration systems.
Solution Approach 2:
The system enables parameter changes for hot zones through software configuration, allowing customization of size, shape, position, and function. This approach achieves improved space efficiency with minimal impact on device complexity, as the parameter modifications are managed through software rather than requiring complex hardware changes.
Data Source
AI summary
In a hot zone adjustment method, a hot zone adjustment interface of an application is displayed. The hot zone is a touch control region for executing a control function of a virtual character, and the virtual character is configured to move in a virtual world provided by the application. A user operation for a first hot zone is received. The parameter of the first hot zone is customized in response to the user operation for the first hot zone.


