Human-Like Emulation Architecture for Perception Transfer

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Solution Overview

Problem

Current technologies lack a comprehensive system for building, maintaining, and transferring human-like perceptions between biological and bio-mechatronic/mechatronic systems, integrating advanced technologies like neural networks, 3D printing, and quantum computing to facilitate human-like life extension and interaction between humans and machines.

Innovation Solution

A human-like emulation enterprise system that transitions humans into adaptable sentient entities by configuring biological, bio-mechatronic, and mechatronic subsystems to communicate and interact, using neural networks, brain activity sensing, and advanced computing to manage and sustain entities across their life cycle, addressing system and design engineering, and enabling human-machine interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a comprehensive system for building, maintaining, and transferring human-like perceptions is created, then human-machine interaction and life extension are enabled, but system complexity and integration challenges increase

Engineering Contradiction:
Improvehuman-machine interaction capabilityVSAvoidsystem integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system is divided into distinct modules including biological subsystems, bio-mechatronic subsystems, mechatronic subsystems, neural network components, and support infrastructure. Each module operates semi-independently while communicating through standardized interfaces, allowing the complex perception transfer system to be built, maintained, and upgraded in manageable segments.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The enterprise system employs universal communication protocols and standardized data formats that enable different subsystems (biological, bio-mechatronic, mechatronic) to interact through common interfaces. This multi-functionality allows the same infrastructure to support various perception transfer applications and entity types.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Measurement precision

If advanced technologies like neural networks, 3D printing, and quantum computing are integrated, then perception transfer precision improves, but manufacturing and implementation difficulty increase

Engineering Contradiction:
Improveperception transfer precisionVSAvoidimplementation ease
Core Design Contradiction:
Measurement precisionVSEase of manufacture

Solution Approach 1:

Neural network models and perception data structures are pre-trained and standardized before actual perception transfer operations. 3D printed components are manufactured in advance with precise tolerances. Quantum computing algorithms are pre-configured for specific perception transfer tasks, reducing implementation complexity during actual operations.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Standardized data formats and intermediate representation layers are introduced between advanced technologies (neural networks, quantum computing) and the perception transfer process. These intermediaries simplify integration by providing uniform interfaces, making it easier to implement and manufacture systems using these advanced technologies.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If bio-mechatronic and mechatronic entities are created to emulate humans, then human limitations are overcome, but ethical and security challenges arise

Engineering Contradiction:
Improveentity adaptabilityVSAvoidprivacy and security risks
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

Quantum-safe encryption and security protocols are implemented in advance to protect perception data and entity communications before threats can exploit vulnerabilities. Ethical guidelines and safety constraints are pre-programmed into bio-mechatronic and mechatronic entities to prevent harmful behaviors before they occur.

Inventive Principle:
Principle #9Preliminary anti-action

Solution Approach 2:

The system incorporates continuous monitoring and feedback mechanisms that track entity behavior, data access patterns, and system operations. This feedback enables real-time detection of security threats and ethical violations, allowing corrective actions to be taken while maintaining entity adaptability and functionality.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11287847B2Human-like emulation enterprise system and method
Publication Date: 2022.03.29 VIRTUAL VIDEO BY RITCHEY LLC
  • US11287847B2 patent drawing
  • US11287847B2 patent drawing
  • US11287847B2 patent drawing

AI summary

An enterprise system and method for maintaining and transitioning humans to a human-like self-reliant entity is presented. Said system including at least one a biological, biomechatronic, and mechatronic entity with a biological or artificial neural network to at least one transform or maintain. Embodiments are provided to assist in the transition of human between a biological state to a bio-mechatronic and mechatronic entity. Said entity's biological, biomechatronic, and mechatronic subsystems are configured to communicate and interact with one another in order for said enterprise system to manage, configure, maintain, and sustain said entity throughout the entity's life-cycle. Subsystem embodiments and components supported by the enterprise system are presented.