Human Motion Generation With Scene-Aware Latent Prediction

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Solution Overview

Problem

Generating realistic and controllable motion sequences for human actions in virtual environments is a complex challenge due to the need for precise integration of scene geometry, semantic control, and long-term motion prediction.

Innovation Solution

A learning-based neural network model that maps human motion into a discrete latent space, using auto-regressive prediction and conditioning on scene geometry, past observations, and future targets to generate high-quality motion sequences, leveraging unconditional data and contextual information for flexible control.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If a learning-based neural network model uses auto-regressive prediction with conditioning on scene geometry and future targets, then the control precision and semantic accuracy of motion generation are improved, but the computational complexity and training difficulty increase significantly

Engineering Contradiction:
Improvecontrol precisionVSAvoidmodel complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The model is divided into distinct functional modules: encoder module for processing input data, prediction module for generating motion sequences, and decoder module for outputting results. Each module has specialized functionality, allowing the complex system to be managed through modular components that can be trained and optimized independently.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A latent space is introduced as an intermediary representation between the input scene geometry/targets and the output motion sequences. This latent space captures essential motion characteristics in a compressed form, facilitating the complex mapping while reducing direct computational burden between input and output dimensions.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If the model is trained on short-term sequences, then the training efficiency and data requirements are improved, but the ability to generate long-term motion predictions deteriorates

Engineering Contradiction:
Improvetraining efficiencyVSAvoidmotion prediction duration
Core Design Contradiction:
ProductivityVSDuration of action of moving object

Solution Approach 1:

The model is pre-trained on short-term sequences to learn fundamental motion patterns and dynamics efficiently. This preliminary training establishes a strong base understanding of motion that can be subsequently refined or extended for longer-term predictions without requiring exhaustive long-sequence training data from the beginning.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The auto-regressive prediction mechanism enables continuous generation of motion sequences by iteratively predicting the next time step based on previous predictions. This allows the model to generate long-term motion sequences through repeated application of the short-term prediction capability, maintaining useful action continuity without requiring direct training on entire long sequences.

Inventive Principle:
Principle #20Continuity of useful action

3Adaptability or versatility

If the model integrates multiple conditioning inputs including scene geometry, past observations, and future targets, then the adaptability and contextual control are improved, but the input processing complexity and computational load increase

Engineering Contradiction:
Improvecontextual adaptabilityVSAvoidinput processing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The encoder module serves multiple functions by processing different types of conditioning inputs (scene geometry, past observations, future targets) through a unified architecture. This multi-functional design allows the system to handle diverse input types without requiring separate processing pathways for each condition type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The model uses discrete latent representations as simplified copies or encodings of the complex conditioning inputs. Instead of directly processing raw scene geometry, observations, and targets, the system creates compressed latent variable copies that capture essential information while reducing computational complexity for subsequent prediction steps.

Inventive Principle:
Principle #26Copying

4Productivity

If the model generates discrete latent sequences through quantization, then the computational efficiency and deployment flexibility are improved, but the precision and information retention may be reduced

Engineering Contradiction:
Improvecomputational efficiencyVSAvoidlatent representation precision
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The model transforms continuous latent representations into discrete sequences through quantization, changing the parameter space from continuous to discrete values. This parameter transformation enables efficient computation and flexible deployment while the quantization process is designed to minimize information loss by selecting discrete levels that best represent the continuous underlying distributions.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250245899A1Motion generation systems and methods
Publication Date: 2025.07.31 NAVER CORP
  • US20250245899A1 patent drawing
  • US20250245899A1 patent drawing
  • US20250245899A1 patent drawing

AI summary

A motion generation system includes: a model configured to generate a rendering of a human performing an action in a space, the model including: an encoder module configured to encode input into encodings; a prediction module configured to generate predicted trajectories of the human performing the action based on the encodings using a latent space; a decoder module configured to generate decodings based on the predicted trajectories; and a rendering module configured to generate the rendering based on the decodings; and a training module configured to: (a) train the model based on input video including humans performing actions; and (b), after (a), train the model based on geometry of a scene, one or more target actions for performance by a human in the scene, and observations of the human during performance of the one or more target actions in the scene.