Humanoid Telexistence Takeover With Minimal-Hardware Multi-User Control
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Solution Overview
Problem
Existing telexistence systems are limited to single-user control of humanoids, lack remote viewing capabilities, and require expensive stationary maneuvering systems, hindering multi-user collaboration and increasing operational costs.
Innovation Solution
A method and system enabling multi-user telexistence through a processor-controlled humanoid operation, utilizing VR headsets and minimal hardware, allowing multiple users to remotely control and view humanoids with machine learning-based body motion prediction and safe takeover protocols.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a stationary maneuvering system is used to control a humanoid, then the humanoid can be operated with body motion mapping, but the system becomes expensive and does not allow multiple users to remotely operate the humanoid successively
Solution Approach 1:
The patent uses camera feeds to create visual copies of the remote user's environment and the humanoid's perspective, allowing multiple users to remotely view and control the humanoid without requiring physical presence or expensive stationary maneuvering systems. The camera images are displayed on screens or VR headsets, creating a virtual copy of the physical space.
Solution Approach 2:
The patent replaces the mechanical stationary maneuvering system with a software-based control architecture that runs on standard computing devices. Instead of requiring specialized hardware for body motion mapping, the system uses computer vision algorithms to track user movements via cameras and translate them into humanoid control commands, substituting mechanical complexity with computational processing.
2Ease of operation
If VR headset and hand-held hardware are used for remote control, then single-user control is enabled, but multiple users cannot remotely operate or view the humanoid's actions
Solution Approach 1:
The patent makes the humanoid control system universal by enabling multiple users to access and control the same humanoid through different devices (computers, mobile phones, VR headsets). The system architecture allows any user with a camera and display device to become a remote operator, making the control capability universal rather than limited to specialized hardware or single users.
Solution Approach 2:
The patent introduces a server as an intermediary that receives control requests from multiple remote users, manages authentication and authorization, and coordinates control signals to the humanoid. The server acts as a mediator that enables multi-user collaboration by managing user queues, handling takeover protocols, and ensuring safe transition of control between users.
3Reliability
If traditional collaboration methods are used, then participants can interact in real-time, but physical presence at a single location is required, incurring additional costs and delays
Solution Approach 1:
The patent creates virtual copies of the physical interaction environment by using camera feeds to transmit visual information from the humanoid's location to remote users. This allows participants to interact with the humanoid and each other in real-time without physically traveling to the location, eliminating travel time while maintaining real-time collaboration capabilities.
Data Source
AI summary
A method for performing telexistence, which may include receiving, by a processor, a request to control a humanoid from a remote user; determining, by the processor, acceptance of the request by a host; for the request being determined as accepted, verifying, by the processor, receipt of a set of initiating signals; for the set of initiating signals being received: receiving a humanoid mapping method chosen by the remote user, and controlling the humanoid based on the humanoid mapping method determined by the remote user; and for the set of initiating signals not being received, terminating, by the processor, the request to control the humanoid.


