Humanoid Telexistence Takeover With Minimal-Hardware Multi-User Control

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Solution Overview

Problem

Existing telexistence systems are limited to single-user control of humanoids, lack remote viewing capabilities, and require expensive stationary maneuvering systems, hindering multi-user collaboration and increasing operational costs.

Innovation Solution

A method and system enabling multi-user telexistence through a processor-controlled humanoid operation, utilizing VR headsets and minimal hardware, allowing multiple users to remotely control and view humanoids with machine learning-based body motion prediction and safe takeover protocols.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a stationary maneuvering system is used to control a humanoid, then the humanoid can be operated with body motion mapping, but the system becomes expensive and does not allow multiple users to remotely operate the humanoid successively

Engineering Contradiction:
Improvebody motion mapping capabilityVSAvoidsystem cost and user exclusivity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent uses camera feeds to create visual copies of the remote user's environment and the humanoid's perspective, allowing multiple users to remotely view and control the humanoid without requiring physical presence or expensive stationary maneuvering systems. The camera images are displayed on screens or VR headsets, creating a virtual copy of the physical space.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical stationary maneuvering system with a software-based control architecture that runs on standard computing devices. Instead of requiring specialized hardware for body motion mapping, the system uses computer vision algorithms to track user movements via cameras and translate them into humanoid control commands, substituting mechanical complexity with computational processing.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If VR headset and hand-held hardware are used for remote control, then single-user control is enabled, but multiple users cannot remotely operate or view the humanoid's actions

Engineering Contradiction:
Improveremote control capabilityVSAvoidmulti-user collaboration capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent makes the humanoid control system universal by enabling multiple users to access and control the same humanoid through different devices (computers, mobile phones, VR headsets). The system architecture allows any user with a camera and display device to become a remote operator, making the control capability universal rather than limited to specialized hardware or single users.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces a server as an intermediary that receives control requests from multiple remote users, manages authentication and authorization, and coordinates control signals to the humanoid. The server acts as a mediator that enables multi-user collaboration by managing user queues, handling takeover protocols, and ensuring safe transition of control between users.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If traditional collaboration methods are used, then participants can interact in real-time, but physical presence at a single location is required, incurring additional costs and delays

Engineering Contradiction:
Improvereal-time interaction capabilityVSAvoidtravel time and operational delays
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent creates virtual copies of the physical interaction environment by using camera feeds to transmit visual information from the humanoid's location to remote users. This allows participants to interact with the humanoid and each other in real-time without physically traveling to the location, eliminating travel time while maintaining real-time collaboration capabilities.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12403605B2Methodology for safe remote humanoid takeover for multi-user telexistence with minimal hardware user requirements
Publication Date: 2025.09.02 HITACHI LTD
  • US12403605B2 patent drawing
  • US12403605B2 patent drawing
  • US12403605B2 patent drawing

AI summary

A method for performing telexistence, which may include receiving, by a processor, a request to control a humanoid from a remote user; determining, by the processor, acceptance of the request by a host; for the request being determined as accepted, verifying, by the processor, receipt of a set of initiating signals; for the set of initiating signals being received: receiving a humanoid mapping method chosen by the remote user, and controlling the humanoid based on the humanoid mapping method determined by the remote user; and for the set of initiating signals not being received, terminating, by the processor, the request to control the humanoid.