Hybrid Arcade Wagering Game Engine Segmentation

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Solution Overview

Problem

Traditional slot machines are unappealing to younger gamers, leading to decreased revenue for casino operators, and hybrid arcade/wager-based games face regulatory hurdles due to complex backend solutions requiring lengthy and costly reviews across multiple jurisdictions.

Innovation Solution

Designing hybrid arcade-style, wager-based games that comply with existing regulatory standards, such as GLI standards, using a combination of new visual representations and interaction methods, including various human interface devices, to create a perceptually stimulating experience, and implementing a system that allows for multiplayer functionality and customizable wagering parameters.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional slot machines are used, then regulatory compliance is simple, but appeal to younger gamers decreases and revenue decreases

Engineering Contradiction:
Improveappeal to younger gamersVSAvoidbackend solution complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system divides the backend processing into separate components: a regulated wager-based game engine that handles compliance-critical functions and an arcade-style game engine that handles visual presentation and player engagement. This segmentation allows the arcade portion to be complex and appealing while the regulated portion remains simple and compliant.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a hybrid game system that acts as an intermediary between traditional slot machines and pure arcade games. This hybrid system combines regulated wagering mechanics with unregulated arcade-style visual elements, allowing younger gamers to be attracted by the arcade aesthetics while the underlying wagering remains compliant with traditional regulations.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If hybrid arcade/wager-based games are implemented, then appeal to younger gamers increases, but regulatory review time and cost increase

Engineering Contradiction:
Improvegaming experience appealVSAvoidregulatory review time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system pre-configures the hybrid game with regulated wagering parameters and compliance mechanisms before deployment. The wager-based game engine is designed in advance to meet regulatory standards, allowing the arcade-style visual elements to be added without triggering additional regulatory reviews.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Instead of starting with a regulated game and adding arcade elements (which triggers review), the system inverts the approach by starting with a compliant wagering engine and layering arcade-style presentation on top. This inversion allows the visual appeal to be enhanced without compromising regulatory compliance or extending review time.

Inventive Principle:
Principle #13The other way round (Inversion)

3Adaptability or versatility

If hybrid arcade/wager-based games are implemented, then appeal to younger gamers increases, but regulatory approval cost increases

Engineering Contradiction:
Improvegaming experience appealVSAvoidregulatory approval cost
Core Design Contradiction:
Adaptability or versatilityVSLoss of energy

Solution Approach 1:

The hybrid game system is designed to serve multiple functions simultaneously: it operates as a regulated wagering game for compliance purposes while also functioning as an arcade-style entertainment platform for player engagement. This multi-functionality allows a single system to satisfy both regulatory requirements and market appeal without requiring separate approval processes.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system changes the parameters of the game presentation (visual style, interaction methods, theme) without changing the core wagering parameters that are subject to regulation. By separating可控 visual parameters from regulated wagering parameters, the system can be customized for different audiences without triggering additional regulatory approval costs.

Inventive Principle:
Principle #35Parameter changes

4Adaptability or versatility

If multiple RTP payout schedules are implemented, then player engagement increases, but system complexity increases

Engineering Contradiction:
Improvecustomizable wagering parametersVSAvoidpayout schedule management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements dynamic payout schedules that can be adjusted based on game conditions, player choices, and wager parameters. Multiple RTP schedules are maintained but managed through a unified interface that automatically selects the appropriate schedule based on current game state, reducing the operational complexity despite the multiplicity of schedules.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback mechanisms that monitor player engagement and game outcomes across different payout schedules. This feedback is used to optimize the selection and configuration of RTP schedules, allowing the system to manage complexity by using data-driven decisions rather than manual configuration of multiple schedules.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11538308B2Methods, devices and systems for using multiple return to player (RTP) payout schedules in regulated casino games
Publication Date: 2022.12.27 EMPIRE TECHNOLOGICAL GROUP LTD
  • US11538308B2 patent drawing
  • US11538308B2 patent drawing
  • US11538308B2 patent drawing

AI summary

A method of determining rewards due to a player playing a regulated gaming machine may comprise providing a game configured such that a plurality of games assets within the game are configured as a corresponding plurality of Wagering Opportunities, the game being further configured to have an overall minimum return to player (RTP) and an overall maximum RTP. Upon receiving a player interaction with a Wagering Opportunity of the plurality of Wagering Opportunities, the game may perform either a) generating a Wagering Event using the accepted funds, a random number and an accessed first payout schedule that defines a first RTP when the player interaction with the Wagering Opportunity causes a first result, the first RTP being at least as great as the overall minimum RTP; or b) generating a Wagering Event using the accepted funds, the random number and an accessed second payout schedule that defines a second RTP when the player interaction with the Wagering Opportunity causes a second result, the second RTP being greater than the first RTP. The player may then be rewarded an amount determined by the random number and the accessed first payout schedule or second payout schedule.