Hybrid Cross-Reality Collaboration via Spatial Bubbles

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Solution Overview

Problem

Existing systems face challenges in enhancing group awareness and enabling fluid collaboration between users of extended reality (XR) devices and those without XR devices, leading to isolation and difficulty in understanding each other's content.

Innovation Solution

A system that utilizes a common display to receive content from multiple user devices, including XR devices, and displays it in separate bubbles, merging or separating them based on user proximity, with spatial awareness and access control, allowing content sharing and editing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If XR users collaborate with non-XR users using traditional display methods, then information exchange occurs, but group awareness is reduced and collaboration fluidity is impaired

Engineering Contradiction:
Improvegroup awarenessVSAvoidcollaboration fluidity
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The display is segmented into multiple spatial zones or bubbles, each representing different users or user groups. This segmentation allows simultaneous presentation of multiple perspectives without overwhelming any single user, thereby maintaining group awareness while enabling focused interaction within each segment.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system transitions from traditional two-dimensional flat display to a three-dimensional spatial display architecture. By arranging content in depth layers and spatial positions, multiple users can view and interact with different portions of the display simultaneously, enhancing group awareness without compromising collaboration fluidity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Reliability

If XR users are isolated in their virtual environment, then their immersive experience is maintained, but understanding from non-XR users becomes difficult

Engineering Contradiction:
ImproveXR immersionVSAvoidcontent understandability
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The system introduces an intermediary layer that translates and represents XR content in forms accessible to non-XR users. This intermediary representation maintains the integrity of the original XR experience while providing comprehensible visualizations for external users, thus preserving immersion while improving understandability.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system employs visual encoding techniques including color coding, transparency variations, and highlight effects to differentiate between XR and non-XR user perspectives. These visual changes help non-XR users understand the nature and state of XR content without breaking the XR user's immersive experience.

Inventive Principle:
Principle #32Color changes

3Productivity

If multiple users share a common display simultaneously, then collaboration is enabled, but cognitive load increases and isolation occurs

Engineering Contradiction:
Improvecollaboration capabilityVSAvoidcognitive load
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The display configuration is made dynamic, automatically adjusting the number, size, and position of visible content segments based on the number of users present and their relative positions. This dynamic adaptation optimizes the display for current collaboration needs, enabling multi-user productivity while managing cognitive load through context-aware interface adjustments.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20260072635A1Systems and methods for hybrid cross-reality collaboration around an interactive common display
Publication Date: 2026.03.12 JPMORGAN CHASE BANK NA
  • US20260072635A1 patent drawing
  • US20260072635A1 patent drawing
  • US20260072635A1 patent drawing

AI summary

A method may include: receiving, by a computer program executed by an electronic device, first content from a first user electronic device for a first user; receiving, by the computer program, second content from a second user electronic device for a second user; displaying, by the computer program, the first content on a common display in a first bubble, and the second content on the common display in a second bubble; receiving, by the computer program and from a sensor, a first location of the first user near the common display and a second location of the second user near the common display; and displaying, by the computer program, the first bubble and the second bubble on the common display based on the first location and the second location, respectively.