Hybrid Rendering With Deferred Primitive Binning to Reduce Shading Overhead

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Solution Overview

Problem

Conventional graphics systems face inefficiencies in rendering complex 3D images due to repeated color and depth value reads from memory, leading to suboptimal system performance and increased power consumption, particularly in immediate mode rendering systems.

Innovation Solution

Implementing a deferred primitive batch binning mechanism that segments primitives into temporally related batches, identifies bin intercepts, and defers pixel shading until a complete set of pixels is received, reducing unnecessary processing and memory access by discarding non-contributing fragments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If immediate shading of rasterized pixels is performed for each primitive individually, then rendering can proceed without waiting for complete batches, but this results in unnecessary processing overhead and inefficient use of system memory bandwidth due to repeated color and depth value reads and writes

Engineering Contradiction:
Improverendering speedVSAvoidmemory bandwidth efficiency
Core Design Contradiction:
SpeedVSLoss of energy

Solution Approach 1:

The patent applies preliminary action by performing bin intercept identification and primitive batching before actual rasterization and shading operations. The system pre-organizes primitives into batches that will be processed together, identifying which bins (spatial regions) will be intercepted by multiple primitives. This preliminary organization allows subsequent rendering operations to proceed efficiently with reduced memory access overhead, as color and depth values are read once per batch rather than repeatedly for each individual primitive.

Inventive Principle:
Principle #10Preliminary action

2Manufacturing precision

If complete rasterization of each primitive is performed individually, then all pixels within primitive edges are processed, but this results in less than optimal system performance due to repeated memory accesses

Engineering Contradiction:
Improverendering completenessVSAvoidsystem performance
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent merges multiple individual primitive processing operations into combined batch processing operations. Primitives that intercept the same bins are grouped together and processed as a unit, allowing shared resources such as color buffers and depth buffers to be accessed once for the entire batch rather than repeatedly for each primitive. This merging maintains complete rasterization of all primitives while dramatically improving system performance by reducing redundant memory accesses.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent segments the rendering process into distinct phases: batch formation, bin intercept identification, and processed bin determination. By segmenting the workflow in this manner, the system can identify opportunities for optimization (primitives sharing bins) and apply batching strategies selectively. This segmentation allows the system to maintain rendering completeness while improving productivity through intelligent batch processing of primitives that can be efficiently rendered together.

Inventive Principle:
Principle #1Segmentation

3Device complexity

If primitives are processed sequentially one by one, then processing is simple to implement, but this results in inefficient use of system resources and increased power consumption

Engineering Contradiction:
Improveprocessing simplicityVSAvoidpower consumption
Core Design Contradiction:
Device complexityVSUse of energy by moving object

Solution Approach 1:

The patent introduces dynamic batching that adapts to the specific characteristics of the primitive set being processed. Rather than using fixed batch sizes or rigid processing sequences, the system dynamically determines optimal batch compositions based on bin intercept patterns. Primitives are grouped into batches based on their spatial relationships and shared bins, with batch boundaries and processing orders adjusted to maximize efficiency. This dynamic approach maintains relative implementation simplicity while dramatically reducing power consumption compared to strict sequential processing.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12406426B2Hybrid render with deferred primitive batch binning
Publication Date: 2025.09.02 ADVANCED MICRO DEVICES INC
  • US12406426B2 patent drawing
  • US12406426B2 patent drawing
  • US12406426B2 patent drawing

AI summary

A method, computer system, and a non-transitory computer-readable storage medium for performing primitive batch binning are disclosed. The method, computer system, and non-transitory computer-readable storage medium include techniques for generating a primitive batch from a plurality of primitives, computing respective bin intercepts for each of the plurality of primitives in the primitive batch, and shading the primitive batch by iteratively processing each of the respective bin intercepts computed until all of the respective bin intercepts are processed.