Hybrid Game System Image Compositing for Immersive Play
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Solution Overview
Problem
Players in remote online games using virtual game result generation units experience reduced interest and engagement due to doubts about fairness and lack of immersive experience, as they must focus on a display screen to monitor game results, leading to mental and psychological burden.
Innovation Solution
A game system that combines a physical game result generation unit with image synthesis and display, allowing players to view a virtual real synthetic image on their screen, which includes scoring information and a real-time image of the physical unit, enhancing presence and reducing mental burden through simultaneous display of game results and scoring information.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of manufacture
If a virtual game result generation unit is used, then manufacturing and management costs are low and online single-player games are enabled, but players experience reduced interest and engagement due to doubts about fairness and lack of immersive experience
Solution Approach 1:
The patent combines virtual game result generation with physical game elements (real playing cards, dice, or roulette) to create a hybrid system. The physical components are captured via cameras and integrated into the virtual game interface, allowing players to see both the physical game state and virtual representation simultaneously. This merging resolves the contradiction by maintaining low manufacturing costs while eliminating fairness doubts through visible physical game elements.
Solution Approach 2:
The patent introduces cameras and image processing systems as intermediaries between the physical game result generation unit and the player's display screen. These intermediaries capture real-time images of physical game elements and synthesize them with virtual game information, creating a bridge that provides both the cost efficiency of virtual systems and the trust-building presence of physical elements.
2Reliability
If a display screen is arranged to show physical game result generation unit in real-time, then player immersion and trust are improved, but players experience mental and psychological burden due to needing to focus on the display screen while operating the game console
Solution Approach 1:
The patent merges the physical game result generation unit's visual output directly into the game console's display screen through image synthesis. Instead of requiring a separate monitor, the system overlays or integrates real-time camera feeds of physical game elements with the virtual game interface on the same screen. This eliminates the need for players to switch attention between devices, resolving the contradiction by maintaining trust through physical element visibility while preserving operational ease.
Solution Approach 2:
The game console's display screen serves multiple functions simultaneously: it displays virtual game information, shows real-time physical game elements through camera feeds, and provides the interface for player operations. This multi-functionality resolves the contradiction by consolidating all necessary visual information onto a single device, eliminating the need for separate monitoring equipment and reducing player cognitive load.
Data Source
AI summary
A game system having image compositing display. At least one player of at least one player client bets on a plurality of betting zones within a betting period of time to generate a piece of betting data, respectively; an image capture unit captures a real scene of a physical game result generation unit to obtain an instant image; and then an image identification unit identifies and analyzes the position of the instant image to generate a piece of position information. Therefore, an image compositing processing unit generates a virtuality and reality composite image according to the at least one piece of betting data, the instant image, and the position information, such that a display screen of the at least one player client displays the virtuality and reality composite image, respectively. In this way, the sense of presence during the play at the at least one player client can be increased, and the credibility of a game can be increased.


