Hybrid Gaming System With Autonomous Agent Controllers
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Solution Overview
Problem
Traditional gaming machines lack integration of interactive entertainment games with gambling games, resulting in limited player engagement and less sophisticated graphics, and do not effectively utilize autonomous agents to generate random payouts.
Innovation Solution
A system that includes a real-world controller for generating payouts, an entertainment software controller for executing autonomous agent actions in an entertainment game, and a game world controller that configures and utilizes an agency module to trigger wagers in a gambling game based on autonomous agent actions, allowing for skill-based gameplay and random payouts.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional gaming machines use gambling games, then random payouts can be provided, but player engagement and graphics sophistication are limited
Solution Approach 1:
The patent merges an entertainment game with a gambling game into a single hybrid system. The entertainment game (e.g., video game with graphics and gameplay) is combined with the gambling game (providing random payouts), allowing players to experience both sophisticated entertainment and random payout opportunities within one integrated system, thereby resolving the contradiction between player engagement and device complexity.
Solution Approach 2:
The gaming machine is designed to perform multiple functions: it executes entertainment games with autonomous agents, monitors their actions, and triggers gambling game outcomes based on those actions. This multi-functionality allows the system to provide both entertainment value through sophisticated graphics and gameplay, and gambling value through random payouts, addressing the limitation of traditional single-function gaming machines.
2Adaptability or versatility
If autonomous agents are integrated into entertainment games, then skill-based gameplay can be combined with chance-based outcomes, but system complexity increases
Solution Approach 1:
The system is segmented into distinct functional components: an entertainment software controller that executes the entertainment game and autonomous agent actions, and a game world controller that monitors these actions and triggers gambling game outcomes. This segmentation allows skill-based gameplay (entertainment game) and chance-based outcomes (gambling game) to be integrated while managing system complexity through modular architecture.
Solution Approach 2:
The game world controller acts as an intermediary between the entertainment software controller and the gambling game controller. It monitors autonomous agent actions in the entertainment game and translates them into triggers for the gambling game, thereby enabling the integration of skill-based and chance-based gameplay without requiring direct complex interaction between all system components.
3Extent of automation
If autonomous agents execute actions without player supervision, then automated gameplay is achieved, but control and detection complexity increases
Solution Approach 1:
The game world controller continuously monitors and detects actions taken by autonomous agents in the entertainment game. This feedback mechanism allows the system to track autonomous agent execution automatically, identifying when specific actions occur that should trigger gambling game outcomes, thereby managing the complexity of detecting and measuring autonomous actions through systematic monitoring.
Data Source
AI summary
An electronic gaming machine constructed to receive real credits and including a real world controller constructed to provide a randomly generated payout of credits; an entertainment software controller constructed to execute an entertainment game providing outcomes based upon an autonomous agent action; and a game world controller coupled to the entertainment software controller and the real world controller, and constructed to trigger the credit wager, wherein the game world controller utilizes an agency module that: configures an autonomous agent player profile which determines the autonomous agent action; detects the autonomous agent action taken by the autonomous agent where the autonomous agent action is a direct utilization by the autonomous agent of the enabling element within the entertainment game, wherein the autonomous agent action is taken by the autonomous agent without the player's supervision; and communicates, to the real world controller, an agent wager.


