Hybrid Gaming System Using Mechanical Randomness

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Solution Overview

Problem

Internet gambling systems face trust issues due to concerns over the randomness of game outcomes and lack of social interaction, leading to reduced excitement for remote players.

Innovation Solution

A hybrid gaming system that combines mechanically-generated game values with electronically-generated values, allowing for a more transparent and engaging experience by using a mechanical device to generate initial game values, which are then excluded from consideration by the gaming server to ensure random outcomes, while also providing social interaction through real-time video and audio feeds of a live dealer.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a central gaming server uses electronic random number generators to generate game values, then the gaming system can serve remote players, but players do not trust that the games are truly random or that results are not manipulated

Engineering Contradiction:
Improvetrust in game randomnessVSAvoidgaming system structure
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent merges mechanical random value generation (physical dice, cards, or other tangible devices) with electronic gaming systems. The mechanical device generates random values that are captured by detectors and transmitted to remote players, combining the trustworthiness of physical randomness with the convenience of remote electronic gaming. This hybrid approach maintains true randomness while enabling remote participation.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces detectors as intermediary devices that capture mechanically-generated random values and convert them into electronic signals for transmission to remote players. These detectors act as mediators between the physical random value generation and the electronic gaming platform, ensuring that the randomness is preserved and verified throughout the process.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If players play against each other remotely through a central server, then more players can participate, but players are isolated from one another reducing the excitement of live gaming

Engineering Contradiction:
Improvenumber of playersVSAvoidsocial interaction experience
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent combines remote electronic gaming capabilities with live dealer interactions. Multiple players can remotely participate in games while simultaneously interacting with a live dealer through video feeds and communication systems. This merging allows both scalability (many players) and social engagement (live interaction) to coexist.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent adds a new dimension to remote gaming by incorporating real-time video and audio communication channels. Players are no longer just interacting through text or static interfaces, but through multi-dimensional sensory channels that replicate the live gaming experience, thereby enhancing social interaction while maintaining remote participation.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Reliability

If a mechanical device is used to generate game values, then transparency and trust are improved, but the system complexity increases due to integration of mechanical and electronic components

Engineering Contradiction:
Improvetransparency of game valuesVSAvoidintegration of mechanical and electronic systems
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent replaces complex mechanical operations with electronic detection and transmission systems. Instead of requiring players to physically handle and verify mechanical devices, the system uses detectors to capture mechanical random value generation and electronically transmits the results, maintaining transparency while reducing operational complexity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent creates electronic copies of mechanically-generated random values through detectors. The detectors capture the output of mechanical devices (dice rolls, card shuffles, etc.) and create digital representations that can be transmitted and verified electronically, preserving the authenticity of mechanical generation while enabling efficient electronic distribution.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS8414401B1Hybrid system and method-internet gaming 2.0
Publication Date: 2013.04.09 UPLAY1
  • US8414401B1 patent drawing
  • US8414401B1 patent drawing
  • US8414401B1 patent drawing

AI summary

Methods and apparatus for providing a hybrid gaming service are disclosed. In one embodiment, a method of providing hybrid gaming services to one or more remote game players by a gaming server comprises receiving an electronic representation of a mechanically-generated game value by the gaming server, excluding the electronic representation of the mechanically-generated game value from a first set of possible game values, generating one or more electronically-generated game values from the first set of possible game values, the one or more electronically-generated game values excluding the electronic representation of the mechanically-generated game value, and sending the one or more electronically-generated game values to a first remote game player.