Hybrid Gaming System Linking Skill Play to Chance Outcomes

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current gaming systems struggle to integrate skill-based games with chance-based gambling games seamlessly, as casinos face challenges in maintaining profitability and player engagement due to the unpredictability of skill games and the need for high volumes of players in player-banked games.

Innovation Solution

A system and method that utilize a game device processor with a random number generator module to link skill-based non-gambling games to triggering gambling games, where the non-gambling game includes transition points reached through player input, independent of the gambling game outcome, allowing for payouts and awards based on skill and chance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If casinos offer skill-based games, then player engagement is improved, but profitability becomes unpredictable

Engineering Contradiction:
Improveplayer engagementVSAvoidprofitability predictability
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The game is divided into two distinct stages: a skill-based non-gambling stage and a chance-based gambling stage. This segmentation allows the system to separate the engagement-generating skill gameplay from the profit-guaranteed gambling outcome, resolving the contradiction between player engagement and profitability predictability

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces an intermediary mechanism where the skill-based game serves as a trigger for the gambling game. The skill game determines whether the gambling game is activated, but does not directly determine the gambling outcome. This intermediary structure maintains profitability predictability while preserving player engagement through skill gameplay

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If casinos use player-banked games, then short-term predictability is improved, but high player volume is required for profitability

Engineering Contradiction:
Improveshort-term predictabilityVSAvoidplayer volume requirement
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system merges the advantages of player-banked games (short-term predictability) with house-banked games (profitability at lower volumes). The skill-based stage operates like a player-banked game where players compete against each other, while the integrated gambling stage operates like a house-banked game where the casino guarantees profit through the random outcome mechanism

Inventive Principle:
Principle #5Merging (Combining)

3Productivity

If casinos offer house-banked games, then profitability is improved, but short-term outcome variability increases

Engineering Contradiction:
Improvecasino profitabilityVSAvoidshort-term outcome stability
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The game structure segments the engagement phase (skill-based) from the profit phase (chance-based gambling). This allows the casino to offer house-banked gambling games that ensure long-term profitability while using the skill-based segment to reduce short-term variability by requiring active player participation and skill demonstration

Inventive Principle:
Principle #1Segmentation

4Ease of operation

If skill games are offered, then player engagement is improved, but outcome unpredictability worsens casino profitability

Engineering Contradiction:
Improveplayer engagementVSAvoidcasino profitability
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system uses the skill-based game as an intermediary trigger mechanism. The skill game determines activation of the gambling game but does not influence the gambling outcome. This intermediary role preserves player engagement through skill gameplay while ensuring casino profitability through the separate, guaranteed-profit gambling stage

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20190057571A1System and Device for Conducting Games Having a Wagering Stage and a Non-wagering Stage
Publication Date: 2019.02.21 MASSI ALBERT
  • US20190057571A1 patent drawing
  • US20190057571A1 patent drawing

AI summary

A system includes a game device. A non-gambling game including a transition point is conducted on the game device. When a transition point is reached, a gambling game that is logically independent of the non-gambling game is conducted. The gambling game produces a gambling game outcome independent of the non-gambling game.