Hybrid Golf Simulator with Virtual-Real Transition

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Solution Overview

Problem

Existing golf simulators do not optimize space for golf games and fail to replicate outdoor environments for putting and short wedge play, and traditional golf course design resources are scarce.

Innovation Solution

A golf simulating system and method that allows players to strike a golf ball in a virtual teeing area within a simulator and transition to a real putting area, using software to track the virtual ball's position and guide the player to the corresponding real ball placement on the course, reducing the need for extensive real estate and resources.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a traditional golf simulator is used to simulate the entire golf course, then the game can be played indoors regardless of weather, but the space requirements and resource consumption increase significantly

Engineering Contradiction:
Improveindoor play capabilityVSAvoidspace requirements
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The golf course is divided into two distinct segments: a virtual portion (teeing area, fairway, approach) played in the simulator and a real portion (putting green) played outdoors. This segmentation allows the game to be played indoors while minimizing space requirements, as only the putting green needs to be physically present rather than the entire course.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system merges virtual reality technology with physical outdoor space by combining a golf simulator for the majority of the hole with a real putting green. This hybrid approach allows players to experience both indoor simulation and outdoor putting, reducing the need to simulate entire courses while maintaining game integrity.

Inventive Principle:
Principle #5Merging (Combining)

2Loss of substance

If a full golf course is simulated virtually, then resource consumption is reduced, but the authenticity of outdoor putting and short wedge play is lost

Engineering Contradiction:
Improveresource consumptionVSAvoidauthenticity of putting experience
Core Design Contradiction:
Loss of substanceVSReliability

Solution Approach 1:

The system applies different qualities to different parts of the golf course: virtual simulation is used for the teeing area, fairway, and approach where high-speed ball flight can be tracked accurately, while a real putting green is provided for the putting portion where tactile feedback and authentic grass interaction are most important for skill development.

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If traditional golf course design resources are used, then complete golf courses can be created, but the cost and land requirements become prohibitive

Engineering Contradiction:
Improvegolf course completenessVSAvoidland requirements
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The system transitions from a purely physical two-dimensional space to a hybrid three-dimensional experience by incorporating virtual reality elements. Instead of requiring physical land for the entire course, the virtual dimension provides the teeing area, fairway, and approach, while only the putting green requires physical space, dramatically reducing land requirements while maintaining course completeness.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS10843056B2Golf simulating system and method for playing a golf game partially in a golf simulator and partially on a golf course
Publication Date: 2020.11.24 RIVAS LUIS
  • US10843056B2 patent drawing
  • US10843056B2 patent drawing
  • US10843056B2 patent drawing

AI summary

A golf simulating system and method for playing a golf game partially in a golf simulator and partially on a real golf course that allows a player to strike a virtual golf ball in a golf simulator from a virtual teeing area and a virtual fairway. Upon the ball reaching the virtual putting area, the player moves to putt a real golf ball in a real putting area. The player then moves to a real putting area to continue the golf game by putting the real golf ball. The starting position of the real golf ball is based on tracking the position of the virtual golf ball. Oral or visual instructions prompt the player where to place the golf ball on the real putting area. The score is automatically calculated based on the player's performance in the two areas combined within the proprietary software.