Hybrid Graphics Power Management via Discrete-Integrated Switching

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Solution Overview

Problem

Portable computing devices face challenges in reducing power consumption, particularly when displays remain idle for extended periods, as current systems are designed to maintain 'always ready' visual performance, leading to wasteful power usage.

Innovation Solution

Integration of a switching component and associated logic within graphics devices to facilitate power optimization by switching from discrete graphics to integrated graphics during idle periods, utilizing memory for context switching between graphics modes, and implementing a scalability handshake protocol for display content update and storage.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the system maintains 'always ready' visual performance for display updates, then visual performance requirements are met, but power consumption increases during idle periods

Engineering Contradiction:
Improvevisual performanceVSAvoidpower consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system dynamically switches between discrete graphics and integrated graphics based on workload demands. During idle periods, it transitions to integrated graphics for power savings, while switching to discrete graphics when high performance is needed, making the graphics subsystem adaptive rather than static

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes operational parameters by switching between different graphics modes (discrete vs. integrated) and adjusting display refresh rates. This allows the system to optimize the balance between visual performance and power consumption by modifying system state based on current needs

Inventive Principle:
Principle #35Parameter changes

2Productivity

If discrete graphics are used for high performance, then graphics performance is improved, but power consumption increases

Engineering Contradiction:
Improvegraphics performanceVSAvoidpower consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system segments the graphics workload by separating tasks that require high performance (handled by discrete graphics) from those that don't (handled by integrated graphics). This division allows the system to use only the necessary graphics resource for each task, avoiding unnecessary power consumption

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A switching component acts as an intermediary between discrete graphics, integrated graphics, and the display. This mediator intelligently routes graphics output based on performance requirements, enabling seamless transitions between power-saving and high-performance modes

Inventive Principle:
Principle #24Intermediary (Mediator)

3Use of energy by moving object

If integrated graphics are used during idle periods, then power consumption is reduced, but graphics performance may be limited

Engineering Contradiction:
Improvepower consumptionVSAvoidgraphics performance
Core Design Contradiction:
Use of energy by moving objectVSProductivity

Solution Approach 1:

The system dynamically adjusts graphics resource usage based on real-time demands. When idle, integrated graphics suffice for power savings, but the system can rapidly switch to discrete graphics when performance demands arise, ensuring both power efficiency and adequate performance

Inventive Principle:
Principle #15Dynamics

4Reliability

If display refresh rate is maintained at high levels, then visual performance is improved, but power consumption increases during idle periods

Engineering Contradiction:
Improvevisual performanceVSAvoidpower waste
Core Design Contradiction:
ReliabilityVSLoss of energy

Solution Approach 1:

The system implements periodic self-refresh mode for the display during idle periods, updating the display only when necessary rather than continuously. This periodic operation maintains visual readiness when needed while significantly reducing power consumption during extended idle states

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS9865233B2Hybrid graphics display power management
Publication Date: 2018.01.09 INTEL CORP
  • US9865233B2 patent drawing
  • US9865233B2 patent drawing
  • US9865233B2 patent drawing

AI summary

Some embodiments describe techniques that relate to hybrid graphics display power management. In one embodiment, data corresponding to one or more image frames of a video stream are stored in a local frame buffer. A display device (e.g., an LCD) may then be driven based on the stored data in the local frame buffer or a video stream from a graphics controller. Other embodiments are also described.