Hybrid Input Feedback Architecture for Low-Latency User Response

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Solution Overview

Problem

Existing user input systems suffer from high latency, which negatively impacts the user experience and perception, particularly in direct manipulation interfaces where delays between user input and system response are noticeable and disruptive.

Innovation Solution

A hybrid feedback system is implemented, combining a low-latency input sensor and display with a dedicated processing system, such as an FPGA or ASIC, to achieve near-instantaneous visual feedback, while additional responses are provided at higher latency levels, blending both to create a seamless user experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If a traditional processing system is used, then system complexity is reduced, but latency increases and user experience deteriorates

Engineering Contradiction:
ImprovelatencyVSAvoidsystem complexity
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The system is divided into two independent processing paths: a low-latency path using a dedicated processing system (FPGA/ASIC) for time-sensitive operations, and a high-latency path using a traditional CPU for complex operations. This segmentation allows each path to be optimized independently, resolving the contradiction between low latency and simple system architecture.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A synchronization mechanism acts as an intermediary between the low-latency and high-latency processing paths, coordinating their outputs and ensuring seamless integration. This mediator enables the system to achieve low latency without requiring complete system redesign.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If a low-latency processing system is implemented, then user feedback responsiveness improves, but system complexity and cost increase

Engineering Contradiction:
Improveuser feedback responsivenessVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The low-latency processing capability is applied locally to specific user input operations that require immediate feedback, rather than implementing it across the entire system. This selective application maintains ease of operation for critical paths while avoiding unnecessary complexity in other areas.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system implements low-latency processing partially - only for operations where it is most needed - rather than applying it universally. This partial action approach improves user feedback responsiveness for critical operations without the full complexity cost of system-wide implementation.

Inventive Principle:
Principle #16Partial or excessive action

3Device complexity

If high-latency processing is used for all operations, then system simplicity is maintained, but user perception of immediacy suffers

Engineering Contradiction:
Improvesystem simplicityVSAvoiduser experience quality
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The system dynamically selects between low-latency and high-latency processing paths based on the specific operation being performed. This dynamic approach allows the system to maintain simplicity for non-critical operations while ensuring high-quality user experience for time-sensitive operations, achieving both goals adaptively.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20260029902A1Hybrid systems and methods for low-latency user input processing and feedback
Publication Date: 2026.01.29 TACTUAL LABS IP LLC
  • US20260029902A1 patent drawing
  • US20260029902A1 patent drawing
  • US20260029902A1 patent drawing

AI summary

A system for processing user input includes an input device, an input processing unit, a high-latency subsystem, a low-latency subsystem, input processing unit software for generating signals in response to user inputs, and an output device. The low-latency subsystem processes signals corresponding to at least some events and generates corresponding programmable low-latency output, the programmable output being based, at least in part, on state information being maintained by the high-latency subsystem. The high-latency subsystem processes signals corresponding to at least some events, and generates corresponding output, the output of the high-latency subsystem being higher latency than the output of the low-latency subsystem with respect to a given event.