Hybrid Memory Game With AR Training for Immersive Play

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Solution Overview

Problem

Digital memory games lack social interaction and sensory experiences, which are crucial for the developmental process of infants and children, and provide lower game immersion compared to conventional analog games.

Innovation Solution

A method involving a memory game apparatus with detachable storage units and an electronic device that provides augmented or mixed reality, offering social interaction and sensory experiences, and utilizes an artificial neural network to improve memory through personalized training strategies based on game performance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If digital memory games are implemented through various platforms, then accessibility and convenience are improved, but game immersion and sensory experiences deteriorate

Engineering Contradiction:
ImproveaccessibilityVSAvoidgame immersion
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent combines digital technology with physical components by integrating an electronic device with a memory game apparatus that includes storage units, compartments, and physical cards. This hybrid approach merges the accessibility of digital platforms with the tactile sensory experiences of analog games, allowing users to benefit from both digital convenience and physical interaction.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The electronic device serves as an intermediary that enhances the physical memory game experience. It provides visual feedback, tracks game state, and offers instructional content without replacing the physical interaction. The device mediates between the user's physical actions and the digital information processing, maintaining sensory engagement while adding digital functionality.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If digital memory games are used, then convenience is improved, but social interaction and sensory experiences are lost

Engineering Contradiction:
ImproveconvenienceVSAvoidsensory experiences
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system segments the memory game into distinct physical and digital components. The physical apparatus handles tactile interaction, card manipulation, and sensory engagement, while the digital electronic device handles information processing, scoring, and instructional content. This segmentation allows each component to excel at its specific function without compromising the other.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The electronic device performs multiple functions: it tracks game progress, provides visual feedback, delivers instructional content, and enables social interaction features. The physical memory game apparatus simultaneously serves as both a traditional analog game and a platform for digital integration, making the system universally applicable to both digital and analog gaming preferences.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If traditional memory games are used, then sensory experiences and social interaction are provided, but accessibility and convenience deteriorate

Engineering Contradiction:
Improvesensory experiencesVSAvoidaccessibility
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent replaces certain mechanical functions with electronic systems. Manual tracking of game state, scoring, and instructional delivery are substituted with electronic sensors, processors, and display interfaces. This substitution maintains the sensory experiences of physical interaction while adding the convenience of automated tracking and digital information management.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS20260030498A1Method for improving memory and electronic device performing the same
Publication Date: 2026.01.29 LEE HYOJIN
  • US20260030498A1 patent drawing
  • US20260030498A1 patent drawing
  • US20260030498A1 patent drawing

AI summary

Provided is a method for improving memory including: obtaining a first identifier; obtaining a second identifier; determining whether the second identifier corresponds to the first identifier; displaying first content corresponding to the first identifier or the second identifier if the second identifier corresponds to the first identifier; and correcting the second identifier if the second identifier does not correspond to the first identifier.