Hybrid Random Sampling for Video Game Profiling

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Solution Overview

Problem

Traditional statistical profilers for software profiling in embedded devices like video game consoles often result in inefficient sampling due to fixed or random sampling methods, leading to oversampling or undersampling of code sections, and generate large amounts of data that overwhelm limited memory and communication resources, causing performance issues.

Innovation Solution

A hybrid random distribution of sampling points aligned with the periodic nature of video game frame refresh rates, combined with efficient data representation techniques such as transforming call stack data to include only function start addresses and using a 'first child-next sibling' binary tree structure, reduces memory usage and enables faster data transmission.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If purely deterministic sampling times are used, then sampling is simple to implement, but some areas of code are oversampled and other areas are undersampled, resulting in poor statistical accuracy

Engineering Contradiction:
ImproveEase of implementationVSAvoidStatistical accuracy
Core Design Contradiction:
Ease of manufactureVSMeasurement precision

Solution Approach 1:

The patent applies dynamics by transitioning from static deterministic sampling to dynamic sampling where the offset varies over time. The sampling offset is changed periodically or randomly to ensure different code regions are sampled at different times, improving statistical accuracy while maintaining implementation simplicity through systematic variation patterns.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements periodic action by systematically varying the sampling offset over time according to a defined pattern. This periodic variation ensures that different phases of the program execution are sampled, preventing consistent oversampling or undersampling of specific code areas while maintaining a structured approach that is easy to implement.

Inventive Principle:
Principle #19Periodic action

2Measurement precision

If purely random distribution for sampling points is used, then sampling coverage is improved, but samples tend to group or cluster together, resulting in poor reconstruction

Engineering Contradiction:
ImproveSampling coverageVSAvoidReconstruction quality
Core Design Contradiction:
Measurement precisionVSReliability

Solution Approach 1:

The patent applies dynamics by using dynamic offset variation that changes over time, preventing sample clustering while ensuring comprehensive code coverage. The systematic variation of offsets ensures samples are distributed across different execution phases without random grouping, improving both coverage and reconstruction quality.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements feedback mechanisms where sampling data is analyzed to understand execution patterns, and this information feeds back into adjusting future sampling offsets. This feedback loop ensures optimal distribution of samples across code regions while preventing clustering, thereby improving reconstruction quality.

Inventive Principle:
Principle #23Feedback

3Measurement precision

If traditional statistical profilers are used, then profiling capability is provided, but large amounts of data are generated that overwhelm limited memory and communication resources

Engineering Contradiction:
ImproveProfiling capabilityVSAvoidData volume
Core Design Contradiction:
Measurement precisionVSQuantity of substance

Solution Approach 1:

The patent extracts only the essential profiling data needed for accurate analysis, filtering out redundant information. By focusing on capturing meaningful execution patterns rather than all possible data points, the system maintains profiling capability while significantly reducing the volume of data that needs to be stored and transmitted.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent applies partial action by sampling only the necessary portions of execution data required for accurate profiling. Instead of collecting exhaustive data from every execution event, the system strategically samples representative data points that provide sufficient insight into program behavior, reducing overall data volume while maintaining profiling effectiveness.

Inventive Principle:
Principle #16Partial or excessive action

4Loss of information

If heavy instrumentation is used, then detailed program flow information is obtained, but the program's dynamic operation is altered or slowed down

Engineering Contradiction:
ImproveProgram flow informationVSAvoidProgram execution speed
Core Design Contradiction:
Loss of informationVSProductivity

Solution Approach 1:

The patent implements self-service by using lightweight sampling mechanisms that require minimal intervention in the program's execution flow. The profiling system serves itself by periodically capturing execution state without requiring extensive instrumentation code, thereby obtaining program flow information while maintaining near-native execution speed.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent applies partial action by implementing minimal instrumentation that captures only essential profiling data. Instead of heavily instrumenting every function and variable, the system strategically places limited sampling points that provide sufficient program flow information while causing negligible impact on execution speed.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS9495279B2Method and apparatus for efficient statistical profiling of video game and simulation software
Publication Date: 2016.11.15 NINTENDO CO LTD
  • US9495279B2 patent drawing
  • US9495279B2 patent drawing
  • US9495279B2 patent drawing

AI summary

Efficient statistical profiling in embedded computing devices, such as video games, uses a hybrid random distribution of sampling points for more accurate reconstruction of executing code. Transmission of only function start addresses and corresponding representation of the call graph data reduces the memory overhead and increases communication speed.