Hybrid Reality System for Virtualized Laboratory Equipment Tracking

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Solution Overview

Problem

Traditional hands-on laboratory training is resource-intensive and challenging to scale, particularly for dangerous, long, or expensive experiments, and lacks authentic tactile sensory feedback in virtual reality environments.

Innovation Solution

A hybrid reality system that optically tracks and virtualizes real laboratory equipment, allowing students to interact with virtualized tools in a cost-effective manner while preserving authentic tactile sensory feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional hands-on laboratory training is used, then authentic tactile sensory feedback is provided, but resource intensity and cost increase significantly

Engineering Contradiction:
Improveauthentic tactile sensory feedbackVSAvoidresource intensity
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The patent creates virtual copies of physical laboratory equipment that replicate their visual appearance and spatial properties. These virtual copies are tracked and rendered in real-time to provide an immersive laboratory experience without consuming physical materials, thereby reducing resource intensity while maintaining visual authenticity.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces a hybrid reality system as an intermediary between the student and physical laboratory equipment. This system uses optical tracking, computer vision, and virtual rendering to mediate the interaction, allowing students to engage with virtual representations of equipment that simulate the appearance and behavior of real tools without requiring the physical resources.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Quantity of substance

If virtual reality environments are used, then resource consumption is reduced, but authentic tactile sensory feedback is lost

Engineering Contradiction:
Improveresource consumptionVSAvoidauthentic tactile sensory feedback
Core Design Contradiction:
Quantity of substanceVSReliability

Solution Approach 1:

The patent applies local quality by differentiating between elements that require physical presence (the student's hands and arms) and elements that can be virtual (the equipment, materials, and laboratory environment). The system tracks the student's actual hand movements and renders virtual equipment that responds to these movements, providing visual and spatial authenticity while conserving resources.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent merges real and virtual elements to create a hybrid reality experience. The student's physical hands are tracked and rendered within the virtual environment, allowing natural hand movements to interact with virtual equipment. This combination preserves the authenticity of tactile exploration through real hand movements while using virtual representations to reduce resource consumption.

Inventive Principle:
Principle #5Merging (Combining)

3Reliability

If traditional face-to-face labs are used, then comprehensive instructor guidance is provided, but scheduling flexibility and accessibility are reduced

Engineering Contradiction:
Improveinstructor guidanceVSAvoidscheduling flexibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent implements self-service through automated tracking and assessment systems that monitor student interactions with virtual equipment and provide immediate feedback. The system automatically tracks hand movements, identifies experimental procedures, and can assess student performance, reducing the need for constant instructor intervention while maintaining learning quality and enabling asynchronous access.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent incorporates feedback mechanisms through the hybrid reality system that provides real-time information about student actions and experimental outcomes. The system tracks movements, renders appropriate visual feedback in the virtual environment, and can provide guidance on proper techniques, enabling students to learn through iterative practice with immediate feedback without requiring synchronous instructor availability.

Inventive Principle:
Principle #23Feedback

4Ease of operation

If physical laboratory equipment is used, then hands-on skill development is achieved, but equipment damage and material waste increase

Engineering Contradiction:
Improvehands-on skill developmentVSAvoidequipment damage and material waste
Core Design Contradiction:
Ease of operationVSLoss of substance

Solution Approach 1:

The patent creates durable virtual copies of fragile or expensive physical equipment that can be manipulated without risk of damage. These virtual representations maintain the visual and spatial properties of real equipment, allowing students to develop hands-on skills with pipettes, beakers, and other laboratory tools without the concern of breaking them or consuming physical materials.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces expensive, fragile physical equipment with inexpensive virtual alternatives that can be freely manipulated and reset. Virtual equipment does not wear out, break, or require maintenance, and virtual materials can be replenished instantly without physical waste, enabling extensive practice without the costs associated with physical consumables.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables a scalable and cost-effective hands-on scientific learning experience with authentic tactile feedback, allowing students to practice laboratory skills without the constraints of traditional resource-intensive labs.

Implementation Method 1

at least one optical tracking module for tracking a position and an orientation of each of the at least two pieces of virtualized laboratory equipment

Methodology Applied
Scientific EffectOptical tracking:

Data Source

PatentUS20250131851A1Hands on laboratory and demonstration virtualized equipment with a hybrid reality environment, along with their methods of use
Publication Date: 2025.04.24 TRUSTEES OF THE CALIFORNIA STATE UNIV
  • US20250131851A1 patent drawing
  • US20250131851A1 patent drawing
  • US20250131851A1 patent drawing

AI summary

Systems and methods for utilizing laboratory equipment in a hybrid reality environment or augmented virtual reality environment, are contemplated herein and include: at least one piece of laboratory equipment having at least one feature, wherein the at least one piece of laboratory equipment is tracked; a tracking module for tracking a position and an orientation of the at least one piece of tracked laboratory equipment; a virtual model, stored in a memory, comprising at least one 3-D virtual representation of the at least one feature of the at least one piece of laboratory equipment; and an experimentation module. A piece of laboratory equipment for use in a hybrid reality environment or augmented virtual reality environment is also included that comprises at least one piece of laboratory equipment having at least one feature, wherein the at least one piece of laboratory equipment is tracked; at least one marker that is coupled with the at least one piece of laboratory equipment; and a tracking module for tracking a position and an orientation of the at least one piece of tracked laboratory equipment, wherein the tracking module accesses the at least one marker.