Hybrid Separable Motion Controller Configuration Transition

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Solution Overview

Problem

Current gaming systems lack a seamless method to transition between connected and disconnected configurations of motion controllers, limiting the flexibility and realism of player interactions in video games.

Innovation Solution

A hybrid separable motion controller system that includes a first and second portion, each with input mechanisms and a connection sensor, allowing for detection of configuration changes to switch between coupled and decoupled states, enabling independent tracking and altering input mappings accordingly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a motion controller is designed as a single integrated unit, then the structure is simple and easy to manufacture, but the flexibility and adaptability of control configurations are limited

Engineering Contradiction:
Improvecontrol configuration flexibilityVSAvoidcontroller structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The controller is divided into two separable portions: a first portion with a first handle and first geometric object, and a second portion with a second handle and second geometric object. These portions can be connected or separated independently, allowing the system to transition between integrated and separated configurations. This segmentation enables adaptability for different game scenarios while maintaining relatively simple individual component structures.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The controller configuration is made dynamic through the connection sensor that detects whether the first and second portions are connected or separated. The system automatically adjusts its operational mode based on the detected configuration state, enabling seamless transitions between different control modes. This dynamic adaptation resolves the contradiction by allowing the controller to be simple when connected and flexible when separated.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If the controller portions are always connected, then the input mapping is consistent and easy to program, but the realism of player interactions is reduced

Engineering Contradiction:
Improveinteraction realismVSAvoidconfiguration detection system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A connection sensor is implemented to detect the configuration state of the controller (connected or separated). This feedback mechanism automatically triggers appropriate input mapping changes in the video game system. When the portions are separated, the system recognizes this state and adjusts the input mapping accordingly, enabling more realistic player interactions without requiring complex manual reconfiguration.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The controller is designed to serve multiple functions through its two configurational states. When connected, it operates as a traditional unified controller. When separated, it enables new interaction modes where each portion can be independently tracked and mapped, providing enhanced realism for scenarios such as wielding separate weapons or tools. This multi-functionality resolves the contradiction by accommodating both consistent programming and realistic interaction needs.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If the controller allows separation of portions, then the control options and interaction realism are enhanced, but the reliability of connection detection and tracking may be compromised

Engineering Contradiction:
Improvecontrol option varietyVSAvoidconnection detection accuracy
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The connection detection mechanism replaces complex mechanical switches or physical contacts with a sensor-based detection system. The connection sensor optically or electromagnetically detects the presence or absence of the second portion relative to the first portion, providing reliable detection without mechanical wear or contact issues. This substitution maintains high reliability while enabling the adaptability of separable configurations.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS8882597B2Hybrid separable motion controller
Publication Date: 2014.11.11 SONY INTERACTIVE ENTERTAINMENT LLC
  • US8882597B2 patent drawing
  • US8882597B2 patent drawing
  • US8882597B2 patent drawing

AI summary

A hybrid separable motion controller is provided. The controller includes a first portion including a first handle, a first medial connector defined along a length of the first handle, and a first geometric object defined at an end of the first handle. The controller further includes a second portion including a second handle, a second medial connector defined along a length of the second handle for coupling to the first medial connector, and a second geometric object defined at an end of the second handle. The first portion or the second portion includes a connection sensor for determining whether the controller is in a connected configuration or a disconnected configuration.