Hybrid Software Application Mode Transition for 3D Modeling

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Solution Overview

Problem

Current 3D modeling software often compromises user productivity by requiring fixed input and output interfaces that are not optimized for specific tasks, leading to fatigue and reduced efficiency due to the limitations of 2D and 3D input techniques, as well as non-stereoscopic and stereoscopic imaging methods.

Innovation Solution

A computer-implemented method that dynamically switches between stereoscopic and non-stereoscopic modes based on manual and automatic triggers, allowing for seamless transitions between 2D and 3D input devices and corresponding output interfaces, optimizing user interactions and minimizing user fatigue.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If stereoscopic imaging is used to improve depth perception and scene recognition, then the realism and depth perception are improved, but vergence accommodation conflict causes eye strain and visual discomfort

Engineering Contradiction:
Improvedepth perception qualityVSAvoideye strain and visual discomfort
Core Design Contradiction:
Illumination intensityVSObject-affected harmful factors

Solution Approach 1:

The system dynamically switches between stereoscopic and non-stereoscopic display modes based on the current task being performed. When spatial manipulation tasks are detected, stereoscopic mode is activated to provide depth perception. When text input or selection tasks are detected, the system transitions to non-stereoscopic mode to eliminate visual discomfort. This dynamic adaptation resolves the contradiction by providing depth perception only when necessary.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the display parameter from stereoscopic to non-stereoscopic based on task type. This parameter change allows the system to optimize for depth perception during 3D modeling tasks while eliminating vergence accommodation conflict during tasks like text input or object selection, thereby resolving the contradiction between depth perception quality and visual comfort.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If 3D input devices are used to allow direct manipulation of 3D objects, then spatial control and natural interaction are improved, but extended use causes user fatigue

Engineering Contradiction:
Improvespatial control and natural interactionVSAvoiduser fatigue from extended use
Core Design Contradiction:
Ease of operationVSDuration of action of moving object

Solution Approach 1:

The system dynamically adjusts the input interface based on the current task. For spatial manipulation tasks, it activates 3D input device support providing natural hand tracking and direct manipulation. For tasks requiring precision text input or selection, it switches to traditional 2D keyboard and mouse interfaces. This dynamic switching allows users to leverage the advantages of each input type while avoiding the fatigue associated with extended 3D input device use.

Inventive Principle:
Principle #15Dynamics

3Productivity

If fixed input and output interfaces are used to optimize typical tasks, then productivity for typical tasks is improved, but productivity for non-typical tasks is reduced

Engineering Contradiction:
Improveproductivity for typical tasksVSAvoidproductivity for non-typical tasks
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system dynamically determines the current task type and automatically configures the optimal input and output interface combination. It supports multiple operational modes (stereoscopic mode, non-stereoscopic mode) that can be activated based on task requirements. This dynamic adaptability allows the system to optimize productivity for each specific task while maintaining versatility across different task types, resolving the contradiction between optimized typical task performance and adaptability to non-typical tasks.

Inventive Principle:
Principle #15Dynamics

4Illumination intensity

If stereoscopic mode is activated for all tasks to provide consistent depth perception, then depth perception is maintained, but visual discomfort increases during tasks like text input

Engineering Contradiction:
Improvedepth perception consistencyVSAvoidvisual discomfort during text input
Core Design Contradiction:
Illumination intensityVSObject-affected harmful factors

Solution Approach 1:

The system dynamically adjusts the display mode based on task type rather than maintaining a fixed stereoscopic mode. For tasks benefiting from depth perception like 3D object manipulation, stereoscopic mode is activated. For tasks where stereoscopic display provides no advantage and may cause discomfort like text input or object selection, the system switches to non-stereoscopic mode. This dynamic approach maintains depth perception consistency only when necessary while eliminating unnecessary visual discomfort.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10845888B2Techniques for integrating different forms of input with different forms of output when interacting with an application
Publication Date: 2020.11.24 AUTODESK INC
  • US10845888B2 patent drawing
  • US10845888B2 patent drawing
  • US10845888B2 patent drawing

AI summary

In one embodiment of the present invention, a hybrid software application transitions between stereoscopic imaging and non-stereoscopic imaging to optimize user interactions with a three-dimensional model of a three-dimensional object. Based on user input, the hybrid software application selects an operational mode as either stereoscopic mode or non-stereoscopic mode. The hybrid software application then performs then operations on the three-dimensional model. If the operational mode is the stereoscopic mode, then the hybrid software application generates two, offset images of the three-dimensional object—an image for the right eye and a separate image for the left eye. By contrast, if the operational mode is the non-stereoscopic mode, then the hybrid software application generates a single image of the three-dimensional object that is shared by both eyes. Advantageously, by sagaciously transitioning between stereoscopic imaging and non-stereoscopic imaging, the user viewing experience may be tailored to optimize user productivity for each operation.