Hybrid Spatial Data Rendering for Interactive 3D Scenes

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Solution Overview

Problem

Current surface light field solutions struggle to support interactive scene element behaviors, wider area navigation, and adaptability to varying client capabilities, limiting their ability to provide high-quality, interactive, and immersive experiences, especially on devices with sub-optimal performance.

Innovation Solution

The proposed solution involves a hybrid format for content delivery, where scene elements can be selectively provided in an optimized surface light field format or in a full 3D asset format. This allows for dynamic and interactive elements by combining static scenes optimized as surface light fields with real-time rendered content elements, enabling full global light transport in real-time rendering.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If surface light field format is used for all scene elements, then data transmission efficiency is improved, but interactivity and dynamic behavior support deteriorate

Engineering Contradiction:
Improvedata transmission volumeVSAvoidinteractive behavior support
Core Design Contradiction:
Quantity of substanceVSAdaptability or versatility

Solution Approach 1:

The patent applies local quality by differentiating the representation format for different scene elements based on their interactivity requirements. Static scene elements are represented using surface light field format for compression, while dynamic/interactive elements are represented using full 3D asset format to support interactivity. This selective application of different formats to different parts of the scene resolves the contradiction between data efficiency and interactive support.

Inventive Principle:
Principle #3Local quality

2Adaptability or versatility

If full 3D asset format is used for all scene elements, then interactivity and dynamic behavior support is improved, but data transmission efficiency and rendering performance deteriorate

Engineering Contradiction:
Improveinteractive behavior supportVSAvoiddata transmission volume
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent applies local quality by differentiating the representation format for different scene elements based on their interactivity requirements. Static scene elements are represented using surface light field format for compression, while dynamic/interactive elements are represented using full 3D asset format to support interactivity. This selective application of different formats to different parts of the scene resolves the contradiction between data efficiency and interactive support.

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If real-time 3D rendering is used for all scene elements, then interactivity is improved, but processing load and device performance requirements deteriorate

Engineering Contradiction:
Improveinteractive capabilityVSAvoidprocessing load
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The patent applies local quality by differentiating the representation format for different scene elements based on their interactivity requirements. Static scene elements are represented using surface light field format for compression, while dynamic/interactive elements are represented using full 3D asset format to support interactivity. This selective application of different formats to different parts of the scene resolves the contradiction between data efficiency and interactive support.

Inventive Principle:
Principle #3Local quality

4Adaptability or versatility

If hybrid format is used for scene elements, then adaptability to client capabilities is improved, but system complexity deteriorates

Engineering Contradiction:
Improveclient capability adaptabilityVSAvoidsystem architecture complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies local quality by differentiating the representation format for different scene elements based on their interactivity requirements. Static scene elements are represented using surface light field format for compression, while dynamic/interactive elements are represented using full 3D asset format to support interactivity. This selective application of different formats to different parts of the scene resolves the contradiction between data efficiency and interactive support.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent applies dynamics by making the scene element representation format adaptive rather than static. The system dynamically selects between surface light field format and full 3D asset format based on the interactivity requirements of each scene element, allowing the system to adapt to varying client capabilities and interaction needs without requiring a completely complex rearchitecture.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12333645B2System and method for hybrid format spatial data distribution and rendering
Publication Date: 2025.06.17 INTERDIGITAL VC HOLDINGS INC
  • US12333645B2 patent drawing
  • US12333645B2 patent drawing
  • US12333645B2 patent drawing

AI summary

Systems and methods are described for providing spatial content using a hybrid format. In some embodiments, a client device receives, from a server, surface light field representations of a plurality of scene elements in a 3D scene, including a first scene element. The client device provides to the server an indication of a dynamic behavior of a second scene element different from the first scene element. Further, in response to the indication, the client device receives from the server information defining the first scene element in a 3D asset format. The client device then renders at least the first scene element in the 3D asset format.