Hypergraph Multi-Agent Embedding for Battlefield Situation Awareness

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Solution Overview

Problem

Existing technologies face limitations in inferring battlefield situations from multi-modal data collected by multiple agents, particularly in dynamic combat environments, due to high computational complexity and inefficiencies in determining agent similarity and inferring global battlefield scenarios.

Innovation Solution

A hypergraph-based multi-agent embedding system that generates knowledge graphs, concatenates them to form a global knowledge graph, and uses a hierarchical structure to infer battlefield situations, enabling scalable and accurate similarity analysis among agents without labeled data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If graph neural network is used to train agent embedding vectors, then embedding vectors between adjacent nodes become similar, but it is difficult to obtain embedding vectors representing agents themselves including several nodes and graphs

Engineering Contradiction:
Improvesimilarity between adjacent nodesVSAvoidcomplexity of agent representation
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent merges multiple graph structures (individual agent graphs) into a global knowledge graph that represents the entire multi-agent system. This combining approach allows the system to capture both local node similarities and global agent representations simultaneously, resolving the contradiction between adjacent node similarity and comprehensive agent representation.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent implements a nested structure where individual agent knowledge graphs are embedded within a global knowledge graph. Each agent's graph contains nodes and edges representing that agent's observations and relationships, while the global graph nests these individual graphs to represent the complete multi-agent battlefield environment, enabling hierarchical representation from local to global levels.

Inventive Principle:
Principle #7Nested doll (Nesting)

2Measurement precision

If clustering methods are used to find similar agents, then agents with high similarity can be identified, but computational complexity becomes very high and clustering must be repeatedly performed when new agents are added

Engineering Contradiction:
Improvesimilarity between agentsVSAvoidcomputational efficiency
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The patent performs preliminary action by pre-computing and storing embedding vectors for all agents in the global knowledge graph. When new agents are added or similarity queries are needed, the system can efficiently compute similarities using these pre-computed embeddings without performing full clustering, significantly reducing computational complexity and enabling scalable real-time operation.

Inventive Principle:
Principle #10Preliminary action

3Measurement precision

If existing technologies are used for multi-agent embedding, then agent similarity can be determined, but speed and accuracy are insufficient for regiment/division/corps-level battlefield situation awareness

Engineering Contradiction:
Improveaccuracy of agent similarity determinationVSAvoidspeed of battlefield situation inference
Core Design Contradiction:
Measurement precisionVSSpeed

Solution Approach 1:

The patent segments the battlefield situation awareness task into hierarchical levels (regiment-level, division-level, corps-level) corresponding to different scopes of the global knowledge graph. This segmentation allows the system to process and infer situations at appropriate granularities, improving both speed by avoiding unnecessary computation at higher levels and accuracy by maintaining detailed representations at lower levels.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20230084278A1System and method for hypergraph-based multi-agent battlefield situation awareness
Publication Date: 2023.03.16 ELECTRONICS & TELECOMM RES INST
  • US20230084278A1 patent drawing
  • US20230084278A1 patent drawing
  • US20230084278A1 patent drawing

AI summary

The present invention relates to a system and method for hypergraph-based multi-agent battlefield situation awareness. The system for hypergraph-based multi-agent battlefield situation awareness according to the present invention includes a knowledge graph generation unit configured to receive pieces of data collected by agents as an input and generate agent knowledge graphs including nodes, relations, and node embedding vectors for each agent, a knowledge graph concatenation unit configured to analyze a similarity between the respective agents and a similarity between the pieces of data and concatenate the plurality of agent knowledge graphs to generate a global knowledge graph, and a battlefield situation awareness unit configured to infer a battlefield situation using a battlefield situation hierarchical structure and the global knowledge graph.